radv: implement dynamic vertex input state using vertex shader prologs

This doesn't actually use the functionality or implement prolog
compilation yet.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11717>
This commit is contained in:
Rhys Perry
2021-04-16 11:55:59 +01:00
committed by Marge Bot
parent 2b8d88ed91
commit 80841196b2
14 changed files with 646 additions and 38 deletions

View File

@@ -63,6 +63,7 @@ enum {
RADV_DEBUG_NO_VRS_FLAT_SHADING = 1ull << 32,
RADV_DEBUG_NO_ATOC_DITHERING = 1ull << 33,
RADV_DEBUG_NO_NGGC = 1ull << 34,
RADV_DEBUG_DUMP_PROLOGS = 1ull << 35,
};
enum {