radv: implement dynamic vertex input state using vertex shader prologs
This doesn't actually use the functionality or implement prolog compilation yet. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11717>
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@@ -63,6 +63,7 @@ enum {
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RADV_DEBUG_NO_VRS_FLAT_SHADING = 1ull << 32,
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RADV_DEBUG_NO_ATOC_DITHERING = 1ull << 33,
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RADV_DEBUG_NO_NGGC = 1ull << 34,
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RADV_DEBUG_DUMP_PROLOGS = 1ull << 35,
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};
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enum {
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