st/mesa: add state validation for compute shaders

This binds atomics, constants, samplers, ssbos, textures and ubos.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Samuel Pitoiset
2016-01-05 23:53:30 +01:00
parent 61c87cd2c0
commit 805d92e540
7 changed files with 129 additions and 1 deletions

View File

@@ -61,7 +61,8 @@ void st_upload_constants( struct st_context *st,
shader_type == PIPE_SHADER_FRAGMENT ||
shader_type == PIPE_SHADER_GEOMETRY ||
shader_type == PIPE_SHADER_TESS_CTRL ||
shader_type == PIPE_SHADER_TESS_EVAL);
shader_type == PIPE_SHADER_TESS_EVAL ||
shader_type == PIPE_SHADER_COMPUTE);
/* update constants */
if (params && params->NumParameters) {
@@ -226,6 +227,28 @@ const struct st_tracked_state st_update_tes_constants = {
update_tes_constants /* update */
};
/* Compute shader:
*/
static void update_cs_constants(struct st_context *st )
{
struct st_compute_program *cp = st->cp;
struct gl_program_parameter_list *params;
if (cp) {
params = cp->Base.Base.Parameters;
st_upload_constants( st, params, PIPE_SHADER_COMPUTE );
}
}
const struct st_tracked_state st_update_cs_constants = {
"st_update_cs_constants", /* name */
{ /* dirty */
_NEW_PROGRAM_CONSTANTS, /* mesa */
ST_NEW_COMPUTE_PROGRAM, /* st */
},
update_cs_constants /* update */
};
static void st_bind_ubos(struct st_context *st,
struct gl_shader *shader,
unsigned shader_type)
@@ -363,3 +386,24 @@ const struct st_tracked_state st_bind_tes_ubos = {
},
bind_tes_ubos
};
static void bind_cs_ubos(struct st_context *st)
{
struct gl_shader_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
if (!prog)
return;
st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
PIPE_SHADER_COMPUTE);
}
const struct st_tracked_state st_bind_cs_ubos = {
"st_bind_cs_ubos",
{
0,
ST_NEW_COMPUTE_PROGRAM | ST_NEW_UNIFORM_BUFFER,
},
bind_cs_ubos
};