nir: add double input bitmap

This bitmap tracks which input attributes are double-precision.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Juan A. Suarez Romero
2016-04-15 12:30:54 +02:00
committed by Alejandro Piñeiro
parent ccfe25f758
commit 80535873bb
2 changed files with 3 additions and 0 deletions

View File

@@ -152,6 +152,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info.num_ssbos = sh->NumShaderStorageBlocks;
shader->info.num_images = sh->NumImages;
shader->info.inputs_read = sh->Program->InputsRead;
shader->info.double_inputs_read = sh->Program->DoubleInputsRead;
shader->info.outputs_written = sh->Program->OutputsWritten;
shader->info.patch_inputs_read = sh->Program->PatchInputsRead;
shader->info.patch_outputs_written = sh->Program->PatchOutputsWritten;

View File

@@ -1704,6 +1704,8 @@ typedef struct nir_shader_info {
/* Which inputs are actually read */
uint64_t inputs_read;
/* Which inputs are actually read and are double */
uint64_t double_inputs_read;
/* Which outputs are actually written */
uint64_t outputs_written;
/* Which system values are actually read */