glsl: Convert TES gl_PatchVerticesIn into a constant when using a TCS.

When a TCS is present, the TES input gl_PatchVerticesIn is actually a
constant - it's simply the # of output vertices specified by the TCS
layout qualifiers.  So, we can replace the system value with a constant,
which may allow further optimization, and will likely be more efficient.

If the TCS is absent, we can't do this optimization.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Kenneth Graunke
2015-07-28 18:16:37 -07:00
parent 8f84a8e257
commit 8034e7d6f1

View File

@@ -2282,6 +2282,22 @@ resize_tes_inputs(struct gl_context *ctx,
foreach_in_list(ir_instruction, ir, tes->ir) {
ir->accept(&input_resize_visitor);
}
if (tcs) {
/* Convert the gl_PatchVerticesIn system value into a constant, since
* the value is known at this point.
*/
foreach_in_list(ir_instruction, ir, tes->ir) {
ir_variable *var = ir->as_variable();
if (var && var->data.mode == ir_var_system_value &&
var->data.location == SYSTEM_VALUE_VERTICES_IN) {
void *mem_ctx = ralloc_parent(var);
var->data.mode = ir_var_auto;
var->data.location = 0;
var->constant_value = new(mem_ctx) ir_constant(num_vertices);
}
}
}
}
/**