glsl: use explicit offset when lowering buffer access
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
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@@ -440,6 +440,10 @@ lower_buffer_access::setup_buffer_access(void *mem_ctx,
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else
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field_align = type->std140_base_alignment(field_row_major);
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if (struct_type->fields.structure[i].offset != -1) {
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intra_struct_offset = struct_type->fields.structure[i].offset;
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}
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intra_struct_offset = glsl_align(intra_struct_offset, field_align);
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if (strcmp(struct_type->fields.structure[i].name,
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