mesa: clean-up, remove some flushing in FBO functions
Remove some unneeded flushes. Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places.
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@@ -716,7 +716,9 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
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return;
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}
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FLUSH_CURRENT(ctx, _NEW_BUFFERS);
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/* No need to flush here since the render buffer binding has no
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* effect on rendering state.
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*/
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if (renderbuffer) {
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newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
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@@ -1093,7 +1095,9 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
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return;
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}
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FLUSH_VERTICES(ctx, _NEW_BUFFERS);
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/* No need to flush here since we're just quering state which is
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* not effected by rendering.
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*/
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switch (pname) {
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case GL_RENDERBUFFER_WIDTH_EXT:
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@@ -1308,7 +1312,7 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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FLUSH_CURRENT(ctx, _NEW_BUFFERS);
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FLUSH_VERTICES(ctx, _NEW_BUFFERS);
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for (i = 0; i < n; i++) {
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if (framebuffers[i] > 0) {
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@@ -1413,7 +1417,7 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
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return GL_FRAMEBUFFER_COMPLETE_EXT;
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}
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FLUSH_VERTICES(ctx, _NEW_BUFFERS);
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/* No need to flush here */
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if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
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_mesa_test_framebuffer_completeness(ctx, buffer);
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@@ -1529,7 +1533,7 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
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return;
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}
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FLUSH_CURRENT(ctx, _NEW_BUFFERS);
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FLUSH_VERTICES(ctx, _NEW_BUFFERS);
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_glthread_LOCK_MUTEX(fb->Mutex);
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if (texObj) {
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@@ -1709,7 +1713,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
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}
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FLUSH_CURRENT(ctx, _NEW_BUFFERS);
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FLUSH_VERTICES(ctx, _NEW_BUFFERS);
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assert(ctx->Driver.FramebufferRenderbuffer);
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ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
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@@ -1785,7 +1789,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
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}
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}
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FLUSH_CURRENT(ctx, _NEW_BUFFERS);
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/* No need to flush here */
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switch (pname) {
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case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
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