intel: Remove more code for x8z24 visuals, since we only do s8z24.
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@@ -312,18 +312,13 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
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}
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}
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if (mesaVis->depthBits == 24) {
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if (mesaVis->depthBits == 24) {
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if (mesaVis->stencilBits == 8) {
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assert(mesaVis->stencilBits == 8);
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/* combined depth/stencil buffer */
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/* combined depth/stencil buffer */
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struct intel_renderbuffer *depthStencilRb
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struct intel_renderbuffer *depthStencilRb
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= intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
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= intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
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/* note: bind RB to two attachment points */
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/* note: bind RB to two attachment points */
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_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthStencilRb->Base);
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_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthStencilRb->Base);
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_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depthStencilRb->Base);
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_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depthStencilRb->Base);
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} else {
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struct intel_renderbuffer *depthRb
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= intel_create_renderbuffer(MESA_FORMAT_X8_Z24);
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_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
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}
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}
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}
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else if (mesaVis->depthBits == 16) {
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else if (mesaVis->depthBits == 16) {
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/* just 16-bit depth buffer, no hw stencil */
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/* just 16-bit depth buffer, no hw stencil */
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