glsl2: Clean-up two 'unused variable' warnings
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@@ -336,6 +336,8 @@ ir_validate::validate_ir(ir_instruction *ir, void *data)
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void
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void
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check_node_type(ir_instruction *ir, void *data)
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check_node_type(ir_instruction *ir, void *data)
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{
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{
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(void) data;
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if (ir->ir_type <= ir_type_unset || ir->ir_type >= ir_type_max) {
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if (ir->ir_type <= ir_type_unset || ir->ir_type >= ir_type_max) {
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printf("Instruction node with unset type\n");
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printf("Instruction node with unset type\n");
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ir->print(); printf("\n");
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ir->print(); printf("\n");
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@@ -45,6 +45,9 @@ struct gl_shader *
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_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
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_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
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{
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{
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struct gl_shader *shader;
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struct gl_shader *shader;
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(void) ctx;
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assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
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assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
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shader = talloc_zero(NULL, struct gl_shader);
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shader = talloc_zero(NULL, struct gl_shader);
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if (shader) {
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if (shader) {
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