anv: Emit 3DSTATE_PUSH_CONSTANT_ALLOC_* via a loop.
Now we're emitting HS and DS packets as well.
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@@ -1410,6 +1410,7 @@ struct anv_pipeline {
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uint32_t scratch_start[MESA_SHADER_STAGES];
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uint32_t total_scratch;
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struct {
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uint8_t push_size[MESA_SHADER_FRAGMENT + 1];
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uint32_t start[MESA_SHADER_GEOMETRY + 1];
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uint32_t size[MESA_SHADER_GEOMETRY + 1];
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uint32_t entries[MESA_SHADER_GEOMETRY + 1];
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