mesa/es: Validate glFramebufferTexture2D textarget in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering. v3: Change !_mesa_is_desktop_gl tests to _mesa_is_gles test. The test around GL_TEXTURE_2D_ARRAY got some other changes because that enum is also available with GLES3 (which uses API_OPENGLES2). Based on review feedback from Eric Anholt. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -2137,7 +2137,8 @@ _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
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error = GL_FALSE;
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break;
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case GL_TEXTURE_RECTANGLE:
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error = !ctx->Extensions.NV_texture_rectangle;
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error = _mesa_is_gles(ctx)
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|| !ctx->Extensions.NV_texture_rectangle;
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break;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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@@ -2148,7 +2149,8 @@ _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
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error = !ctx->Extensions.ARB_texture_cube_map;
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break;
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case GL_TEXTURE_2D_ARRAY:
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error = !ctx->Extensions.EXT_texture_array;
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error = (_mesa_is_gles(ctx) && ctx->Version < 30)
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|| !ctx->Extensions.EXT_texture_array;
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break;
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default:
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error = GL_TRUE;
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