progs/demos: create a texture object in lodbias.c
Before, we were using the default texture object (name=0). This caused the intel_generate_mipmap() path to fail since passing texture=0 to glFramebufferTexture2DEXT() causes us to _unbind_ the texture if present.
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@@ -43,6 +43,7 @@ static GLboolean Anim = GL_TRUE;
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static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
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static GLint BiasMin = -400, BiasMax = 400;
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static int win = 0;
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static GLuint TexObj = 0;
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static void
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@@ -214,6 +215,9 @@ static void Init( void )
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glGenTextures(1, &TexObj);
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glBindTexture(GL_TEXTURE_2D, TexObj);
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if (glutExtensionSupported("GL_SGIS_generate_mipmap")) {
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/* test auto mipmap generation */
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GLint width, height, i;
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