progs/demos: create a texture object in lodbias.c
Before, we were using the default texture object (name=0). This caused the intel_generate_mipmap() path to fail since passing texture=0 to glFramebufferTexture2DEXT() causes us to _unbind_ the texture if present.
This commit is contained in:
@@ -43,6 +43,7 @@ static GLboolean Anim = GL_TRUE;
|
|||||||
static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
|
static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
|
||||||
static GLint BiasMin = -400, BiasMax = 400;
|
static GLint BiasMin = -400, BiasMax = 400;
|
||||||
static int win = 0;
|
static int win = 0;
|
||||||
|
static GLuint TexObj = 0;
|
||||||
|
|
||||||
|
|
||||||
static void
|
static void
|
||||||
@@ -214,6 +215,9 @@ static void Init( void )
|
|||||||
|
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
|
|
||||||
|
glGenTextures(1, &TexObj);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, TexObj);
|
||||||
|
|
||||||
if (glutExtensionSupported("GL_SGIS_generate_mipmap")) {
|
if (glutExtensionSupported("GL_SGIS_generate_mipmap")) {
|
||||||
/* test auto mipmap generation */
|
/* test auto mipmap generation */
|
||||||
GLint width, height, i;
|
GLint width, height, i;
|
||||||
|
Reference in New Issue
Block a user