Implement software ATI_fragment_shader
no error detection, slow, may not be 100% correct but a good start
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@@ -126,6 +126,7 @@ static const struct {
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{ OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
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{ OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
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{ OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
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{ OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
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{ OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
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{ OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
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{ ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
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@@ -206,6 +207,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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#if FEATURE_ARB_vertex_shader
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ctx->Extensions.ARB_vertex_shader = GL_FALSE; /*GL_TRUE;*/
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#endif
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#endif
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#if FEATURE_ATI_fragment_shader
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ctx->Extensions.ATI_fragment_shader = GL_TRUE;
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#endif
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ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
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ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
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