linker: Add padding after the last field of a structure

This causes the thing following the structure to be vec4-aligned.

Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.random.nested_structs.2
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.5

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Ian Romanick
2014-07-16 15:40:32 -07:00
parent 47c6fc5b04
commit 7f731340d2
3 changed files with 25 additions and 3 deletions

View File

@@ -934,14 +934,20 @@ glsl_type::std140_size(bool row_major) const
*/
if (this->is_record()) {
unsigned size = 0;
unsigned max_align = 0;
for (unsigned i = 0; i < this->length; i++) {
const struct glsl_type *field_type = this->fields.structure[i].type;
unsigned align = field_type->std140_base_alignment(row_major);
size = glsl_align(size, align);
size += field_type->std140_size(row_major);
max_align = MAX2(align, max_align);
if (field_type->is_record() && (i + 1 < this->length))
size = glsl_align(size, 16);
}
size = glsl_align(size,
this->fields.structure[0].type->std140_base_alignment(row_major));
size = glsl_align(size, max_align);
return size;
}

View File

@@ -104,7 +104,20 @@ private:
this->offset = glsl_align(this->offset, alignment);
v->Offset = this->offset;
/* If this is the last field of a structure, apply rule #9. The
* GL_ARB_uniform_buffer_object spec says:
*
* "The structure may have padding at the end; the base offset of
* the member following the sub-structure is rounded up to the next
* multiple of the base alignment of the structure."
*
* last_field won't be set if this is the last field of a UBO that is
* not a named instance.
*/
this->offset += size;
if (last_field)
this->offset = glsl_align(this->offset, 16);
/* From the GL_ARB_uniform_buffer_object spec:
*

View File

@@ -513,7 +513,7 @@ private:
virtual void visit_field(const glsl_type *type, const char *name,
bool row_major, const glsl_type *record_type,
bool /* last_field */)
bool last_field)
{
assert(!type->without_array()->is_record());
assert(!type->without_array()->is_interface());
@@ -582,6 +582,9 @@ private:
this->uniforms[id].offset = this->ubo_byte_offset;
this->ubo_byte_offset += type->std140_size(ubo_row_major);
if (last_field)
this->ubo_byte_offset = glsl_align(this->ubo_byte_offset, 16);
if (type->is_array()) {
this->uniforms[id].array_stride =
glsl_align(type->fields.array->std140_size(ubo_row_major), 16);