aco: use nir's constant source helpers more

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6689>
This commit is contained in:
Rhys Perry
2020-09-11 17:22:28 +01:00
committed by Marge Bot
parent 430cc90071
commit 7f51a0c670

View File

@@ -4124,8 +4124,7 @@ bool store_output_to_temps(isel_context *ctx, nir_intrinsic_instr *instr)
unsigned component = nir_intrinsic_component(instr);
unsigned idx = nir_intrinsic_base(instr) + component;
nir_instr *off_instr = instr->src[1].ssa->parent_instr;
if (off_instr->type != nir_instr_type_load_const)
if (!nir_src_is_const(instr->src[1]))
return false;
Temp src = get_ssa_temp(ctx, instr->src[0].ssa);
@@ -4402,9 +4401,8 @@ void visit_load_interpolated_input(isel_context *ctx, nir_intrinsic_instr *instr
unsigned component = nir_intrinsic_component(instr);
Temp prim_mask = get_arg(ctx, ctx->args->ac.prim_mask);
nir_const_value* offset = nir_src_as_const_value(instr->src[1]);
if (offset) {
assert(offset->u32 == 0);
if (nir_src_is_const(instr->src[1])) {
assert(!nir_src_as_uint(instr->src[1]));
} else {
/* the lower 15bit of the prim_mask contain the offset into LDS
* while the upper bits contain the number of prims */
@@ -4525,11 +4523,9 @@ void visit_load_input(isel_context *ctx, nir_intrinsic_instr *instr)
Temp dst = get_ssa_temp(ctx, &instr->dest.ssa);
if (ctx->shader->info.stage == MESA_SHADER_VERTEX) {
nir_instr *off_instr = instr->src[0].ssa->parent_instr;
if (off_instr->type != nir_instr_type_load_const) {
isel_err(off_instr, "Unimplemented nir_intrinsic_load_input offset");
}
uint32_t offset = nir_instr_as_load_const(off_instr)->value[0].u32;
if (!nir_src_is_const(instr->src[0]))
isel_err(instr->src[0].ssa->parent_instr, "Unimplemented non-const nir_intrinsic_load_input offset");
uint32_t offset = nir_src_as_uint(instr->src[0]);
Temp vertex_buffers = convert_pointer_to_64_bit(ctx, get_arg(ctx, ctx->args->vertex_buffers));
@@ -4736,11 +4732,8 @@ void visit_load_input(isel_context *ctx, nir_intrinsic_instr *instr)
}
} else if (ctx->shader->info.stage == MESA_SHADER_FRAGMENT) {
nir_src *off_src = nir_get_io_offset_src(instr);
nir_instr *off_instr = off_src->ssa->parent_instr;
if (off_instr->type != nir_instr_type_load_const ||
nir_instr_as_load_const(off_instr)->value[0].u32 != 0) {
isel_err(off_instr, "Unimplemented nir_intrinsic_load_input offset");
}
if (!nir_src_is_const(*off_src) || nir_src_as_uint(*off_src))
isel_err(off_src->ssa->parent_instr, "Unimplemented non-zero nir_intrinsic_load_input offset");
Temp prim_mask = get_arg(ctx, ctx->args->ac.prim_mask);
nir_const_value* offset = nir_src_as_const_value(*off_src);