vk/0.210.0: s/raster/rasterization/
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@@ -151,7 +151,7 @@ typedef enum {
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VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 17,
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VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 18,
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VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 19,
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VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO = 20,
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VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 20,
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VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 21,
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VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 22,
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VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 23,
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@@ -1696,7 +1696,7 @@ typedef struct VkPipelineViewportStateCreateInfo {
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const VkRect2D* pScissors;
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} VkPipelineViewportStateCreateInfo;
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typedef struct {
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typedef struct VkPipelineRasterizationStateCreateInfo {
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VkStructureType sType;
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const void* pNext;
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VkPipelineRasterizationStateCreateFlags flags;
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@@ -1710,13 +1710,13 @@ typedef struct {
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float depthBiasClamp;
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float depthBiasSlopeFactor;
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float lineWidth;
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} VkPipelineRasterStateCreateInfo;
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} VkPipelineRasterizationStateCreateInfo;
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typedef struct VkPipelineMultisampleStateCreateInfo {
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VkStructureType sType;
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const void* pNext;
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VkPipelineMultisampleStateCreateFlags flags;
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uint32_t rasterSamples;
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VkSampleCountFlagBits rasterizationSamples;
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VkBool32 sampleShadingEnable;
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float minSampleShading;
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const VkSampleMask* pSampleMask;
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@@ -1789,7 +1789,7 @@ typedef struct VkGraphicsPipelineCreateInfo {
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const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
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const VkPipelineTessellationStateCreateInfo* pTessellationState;
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const VkPipelineViewportStateCreateInfo* pViewportState;
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const VkPipelineRasterStateCreateInfo* pRasterState;
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const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
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const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
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const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
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const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
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@@ -353,8 +353,8 @@ anv_device_init_meta_blit_state(struct anv_device *device)
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.viewportCount = 1,
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.scissorCount = 1,
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},
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.pRasterState = &(VkPipelineRasterStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
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.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.depthClipEnable = true,
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.rasterizerDiscardEnable = false,
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.polygonMode = VK_POLYGON_MODE_FILL,
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@@ -363,7 +363,7 @@ anv_device_init_meta_blit_state(struct anv_device *device)
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},
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.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.rasterSamples = 1,
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.rasterizationSamples = 1,
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.sampleShadingEnable = false,
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.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
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},
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@@ -173,8 +173,8 @@ create_pipeline(struct anv_device *device,
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.scissorCount = 1,
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.pScissors = NULL, /* dynamic */
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},
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.pRasterState = &(VkPipelineRasterStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
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.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.depthClipEnable = false,
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.rasterizerDiscardEnable = false,
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.polygonMode = VK_POLYGON_MODE_FILL,
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@@ -185,7 +185,7 @@ create_pipeline(struct anv_device *device,
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},
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.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.rasterSamples = 1, /* FINISHME: Multisampling */
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.rasterizationSamples = 1, /* FINISHME: Multisampling */
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.sampleShadingEnable = false,
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.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
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.alphaToCoverageEnable = false,
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@@ -314,13 +314,13 @@ populate_wm_prog_key(const struct brw_device_info *devinfo,
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info->pMultisampleState &&
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info->pMultisampleState->alphaToCoverageEnable;
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if (info->pMultisampleState && info->pMultisampleState->rasterSamples > 1) {
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if (info->pMultisampleState && info->pMultisampleState->rasterizationSamples > 1) {
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/* We should probably pull this out of the shader, but it's fairly
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* harmless to compute it and then let dead-code take care of it.
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*/
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key->persample_shading = info->pMultisampleState->sampleShadingEnable;
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if (key->persample_shading)
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key->persample_2x = info->pMultisampleState->rasterSamples == 2;
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key->persample_2x = info->pMultisampleState->rasterizationSamples == 2;
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key->compute_pos_offset = info->pMultisampleState->sampleShadingEnable;
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key->compute_sample_id = info->pMultisampleState->sampleShadingEnable;
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@@ -844,17 +844,18 @@ anv_pipeline_init_dynamic_state(struct anv_pipeline *pipeline,
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}
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if (states & (1 << VK_DYNAMIC_STATE_LINE_WIDTH)) {
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assert(pCreateInfo->pRasterState);
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dynamic->line_width = pCreateInfo->pRasterState->lineWidth;
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assert(pCreateInfo->pRasterizationState);
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dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth;
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}
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if (states & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS)) {
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assert(pCreateInfo->pRasterState);
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assert(pCreateInfo->pRasterizationState);
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dynamic->depth_bias.bias =
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pCreateInfo->pRasterState->depthBiasConstantFactor;
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dynamic->depth_bias.clamp = pCreateInfo->pRasterState->depthBiasClamp;
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pCreateInfo->pRasterizationState->depthBiasConstantFactor;
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dynamic->depth_bias.clamp =
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pCreateInfo->pRasterizationState->depthBiasClamp;
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dynamic->depth_bias.slope =
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pCreateInfo->pRasterState->depthBiasSlopeFactor;
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pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
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}
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if (states & (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS)) {
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@@ -935,7 +936,7 @@ anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo *info)
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assert(info->pVertexInputState);
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assert(info->pInputAssemblyState);
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assert(info->pViewportState);
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assert(info->pRasterState);
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assert(info->pRasterizationState);
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assert(info->pMultisampleState);
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if (subpass && subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED)
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@@ -987,7 +988,7 @@ anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
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if (pCreateInfo->pTessellationState)
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anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO");
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if (pCreateInfo->pMultisampleState &&
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pCreateInfo->pMultisampleState->rasterSamples > 1)
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pCreateInfo->pMultisampleState->rasterizationSamples > 1)
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anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
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pipeline->use_repclear = extra && extra->use_repclear;
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@@ -102,7 +102,7 @@ static const uint32_t vk_to_gen_front_face[] = {
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static void
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gen7_emit_rs_state(struct anv_pipeline *pipeline,
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const VkPipelineRasterStateCreateInfo *info,
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const VkPipelineRasterizationStateCreateInfo *info,
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const struct anv_graphics_pipeline_create_info *extra)
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{
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struct GEN7_3DSTATE_SF sf = {
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@@ -351,8 +351,8 @@ genX(graphics_pipeline_create)(
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assert(pCreateInfo->pVertexInputState);
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gen7_emit_vertex_input(pipeline, pCreateInfo->pVertexInputState);
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assert(pCreateInfo->pRasterState);
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gen7_emit_rs_state(pipeline, pCreateInfo->pRasterState, extra);
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assert(pCreateInfo->pRasterizationState);
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gen7_emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
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gen7_emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
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@@ -391,7 +391,8 @@ genX(graphics_pipeline_create)(
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anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_AA_LINE_PARAMETERS);
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const VkPipelineRasterStateCreateInfo *rs_info = pCreateInfo->pRasterState;
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const VkPipelineRasterizationStateCreateInfo *rs_info =
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pCreateInfo->pRasterizationState;
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anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_CLIP,
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.FrontWinding = vk_to_gen_front_face[rs_info->frontFace],
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@@ -92,7 +92,7 @@ emit_ia_state(struct anv_pipeline *pipeline,
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static void
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emit_rs_state(struct anv_pipeline *pipeline,
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const VkPipelineRasterStateCreateInfo *info,
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const VkPipelineRasterizationStateCreateInfo *info,
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const struct anv_graphics_pipeline_create_info *extra)
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{
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static const uint32_t vk_to_gen_cullmode[] = {
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@@ -363,8 +363,8 @@ genX(graphics_pipeline_create)(
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emit_vertex_input(pipeline, pCreateInfo->pVertexInputState);
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assert(pCreateInfo->pInputAssemblyState);
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emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra);
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assert(pCreateInfo->pRasterState);
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emit_rs_state(pipeline, pCreateInfo->pRasterState, extra);
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assert(pCreateInfo->pRasterizationState);
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emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
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emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
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emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
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pCreateInfo->pMultisampleState);
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