glsl: Remove the unused lower_if_to_cond_assign.
Now that everything goes through NIR, nir_opt_peephole_select has replaced it. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
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@@ -118,8 +118,6 @@ bool do_function_inlining(exec_list *instructions);
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bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
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bool do_if_simplification(exec_list *instructions);
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bool opt_flatten_nested_if_blocks(exec_list *instructions);
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bool lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions,
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unsigned max_depth = 0, unsigned min_branch_cost = 0);
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bool do_mat_op_to_vec(exec_list *instructions);
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bool do_minmax_prune(exec_list *instructions);
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bool do_structure_splitting(exec_list *instructions);
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