nine: Disable optional use of TTN when MUL_ZERO_WINS is available.
NIR doesn't have that knob currently, so we end up throwing errors about it being ignored. This should fix cases of "tgsi_to_nir: unhandled TGSI property 23 = 1", and presumably do better at DX9 muls on nv50 and r600. Acked-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14883>
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@@ -3893,9 +3893,13 @@ nine_ureg_create_shader(struct ureg_program *ureg,
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assert(((struct tgsi_header *) &tgsi_tokens[0])->HeaderSize >= 2);
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enum pipe_shader_type shader_type = ((struct tgsi_processor *) &tgsi_tokens[1])->Processor;
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/* NIR doesn't have mul_zero_wins */
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bool ttn_supported = !GET_CAP(TGSI_MUL_ZERO_WINS);
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int preferred_ir = screen->get_shader_param(screen, shader_type, PIPE_SHADER_CAP_PREFERRED_IR);
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int supported_irs = screen->get_shader_param(screen, shader_type, PIPE_SHADER_CAP_SUPPORTED_IRS);
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bool prefer_nir = (preferred_ir == PIPE_SHADER_IR_NIR);
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bool use_nir = prefer_nir ||
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bool use_nir = (prefer_nir && ttn_supported) ||
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!(supported_irs & (1 << PIPE_SHADER_IR_TGSI)) ||
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((shader_type == PIPE_SHADER_VERTEX) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_VS)) ||
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((shader_type == PIPE_SHADER_FRAGMENT) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_PS));
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