anv/pipeline: Do cross-stage linking optimizations

This appears to help the Aztec Ruins benchmark by about 2% on my Kaby
Lake gt2 laptop.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Jason Ekstrand
2017-10-27 17:07:52 -07:00
parent a5bffa061d
commit 7ef6cd0ee8

View File

@@ -559,6 +559,9 @@ anv_pipeline_link_vs(const struct brw_compiler *compiler,
struct anv_pipeline_stage *next_stage) struct anv_pipeline_stage *next_stage)
{ {
anv_fill_binding_table(&vs_stage->prog_data.vs.base.base, 0); anv_fill_binding_table(&vs_stage->prog_data.vs.base.base, 0);
if (next_stage)
brw_nir_link_shaders(compiler, &vs_stage->nir, &next_stage->nir);
} }
static const unsigned * static const unsigned *
@@ -623,6 +626,8 @@ anv_pipeline_link_tcs(const struct brw_compiler *compiler,
anv_fill_binding_table(&tcs_stage->prog_data.tcs.base.base, 0); anv_fill_binding_table(&tcs_stage->prog_data.tcs.base.base, 0);
brw_nir_link_shaders(compiler, &tcs_stage->nir, &tes_stage->nir);
nir_lower_patch_vertices(tes_stage->nir, nir_lower_patch_vertices(tes_stage->nir,
tcs_stage->nir->info.tess.tcs_vertices_out, tcs_stage->nir->info.tess.tcs_vertices_out,
NULL); NULL);
@@ -671,6 +676,9 @@ anv_pipeline_link_tes(const struct brw_compiler *compiler,
struct anv_pipeline_stage *next_stage) struct anv_pipeline_stage *next_stage)
{ {
anv_fill_binding_table(&tes_stage->prog_data.tes.base.base, 0); anv_fill_binding_table(&tes_stage->prog_data.tes.base.base, 0);
if (next_stage)
brw_nir_link_shaders(compiler, &tes_stage->nir, &next_stage->nir);
} }
static const unsigned * static const unsigned *
@@ -691,6 +699,9 @@ anv_pipeline_link_gs(const struct brw_compiler *compiler,
struct anv_pipeline_stage *next_stage) struct anv_pipeline_stage *next_stage)
{ {
anv_fill_binding_table(&gs_stage->prog_data.gs.base.base, 0); anv_fill_binding_table(&gs_stage->prog_data.gs.base.base, 0);
if (next_stage)
brw_nir_link_shaders(compiler, &gs_stage->nir, &next_stage->nir);
} }
static const unsigned * static const unsigned *