mesa: remove unused IsShaderStorage field

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Timothy Arceri
2016-04-03 15:14:14 +10:00
parent f1293b2f9b
commit 7ef57aa685
2 changed files with 0 additions and 6 deletions

View File

@@ -261,7 +261,6 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
} }
blocks[i].NumUniforms = blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms);
blocks[i].IsShaderStorage = b->is_shader_storage;
*block_index = *block_index + 1; *block_index = *block_index + 1;
*binding_offset = *binding_offset + 1; *binding_offset = *binding_offset + 1;

View File

@@ -2500,11 +2500,6 @@ struct gl_uniform_block
*/ */
GLuint UniformBufferSize; GLuint UniformBufferSize;
/**
* Is this actually an interface block for a shader storage buffer?
*/
bool IsShaderStorage;
/** Stages that reference this block */ /** Stages that reference this block */
uint8_t stageref; uint8_t stageref;