docs: fixup indentation
The most canonical indentation-style here is two spaces, which is what the standard boilerplate in all documents use. So let's normalize to that. Reviewed-by: Eric Engestrom <eric@engestrom.ch> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3443> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3443>
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@@ -32,6 +32,10 @@ indent_size = 2
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indent_style = space
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indent_style = space
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indent_size = 2
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indent_size = 2
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[*.html]
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indent_style = space
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indent_size = 2
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[*.patch]
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[*.patch]
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trim_trailing_whitespace = false
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trim_trailing_whitespace = false
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@@ -357,46 +357,46 @@ features.
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</p>
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</p>
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<ul>
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<ul>
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<li>Texture mapping:
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<li>Texture mapping:
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<ul>
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<ul>
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<li>glAreTexturesResident
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<li>glAreTexturesResident
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<li>glBindTexture
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<li>glBindTexture
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<li>glCopyTexImage1D
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<li>glCopyTexImage1D
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<li>glCopyTexImage2D
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<li>glCopyTexImage2D
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<li>glCopyTexSubImage1D
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<li>glCopyTexSubImage1D
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<li>glCopyTexSubImage2D
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<li>glCopyTexSubImage2D
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<li>glDeleteTextures
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<li>glDeleteTextures
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<li>glGenTextures
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<li>glGenTextures
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<li>glIsTexture
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<li>glIsTexture
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<li>glPrioritizeTextures
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<li>glPrioritizeTextures
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<li>glTexSubImage1D
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<li>glTexSubImage1D
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<li>glTexSubImage2D
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<li>glTexSubImage2D
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</ul>
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</ul>
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<li>Vertex Arrays:
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<li>Vertex Arrays:
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<ul>
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<ul>
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<li>glArrayElement
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<li>glArrayElement
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<li>glColorPointer
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<li>glColorPointer
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<li>glDrawElements
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<li>glDrawElements
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<li>glEdgeFlagPointer
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<li>glEdgeFlagPointer
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<li>glIndexPointer
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<li>glIndexPointer
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<li>glInterleavedArrays
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<li>glInterleavedArrays
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<li>glNormalPointer
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<li>glNormalPointer
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<li>glTexCoordPointer
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<li>glTexCoordPointer
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<li>glVertexPointer
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<li>glVertexPointer
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</ul>
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</ul>
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<li>Client state management:
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<li>Client state management:
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<ul>
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<ul>
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<li>glDisableClientState
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<li>glDisableClientState
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<li>glEnableClientState
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<li>glEnableClientState
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<li>glPopClientAttrib
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<li>glPopClientAttrib
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<li>glPushClientAttrib
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<li>glPushClientAttrib
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</ul>
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</ul>
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<li>Misc:
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<li>Misc:
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<ul>
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<ul>
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<li>glGetPointer
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<li>glGetPointer
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<li>glIndexub
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<li>glIndexub
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<li>glIndexubv
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<li>glIndexubv
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<li>glPolygonOffset
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<li>glPolygonOffset
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</ul>
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</ul>
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</ul>
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</ul>
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</div>
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</div>
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@@ -49,15 +49,15 @@ each directory.
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<li><b>main</b> - The core Mesa code (mainly state management)
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<li><b>main</b> - The core Mesa code (mainly state management)
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<li><b>drivers</b> - Mesa drivers (not used with Gallium)
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<li><b>drivers</b> - Mesa drivers (not used with Gallium)
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<ul>
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<ul>
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<li><b>common</b> - code which may be shared by all drivers
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<li><b>common</b> - code which may be shared by all drivers
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<li><b>dri</b> - Direct Rendering Infrastructure drivers
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<li><b>dri</b> - Direct Rendering Infrastructure drivers
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<ul>
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<ul>
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<li><b>common</b> - code shared by all DRI drivers
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<li><b>common</b> - code shared by all DRI drivers
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<li><b>i915</b> - driver for Intel i915/i945
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<li><b>i915</b> - driver for Intel i915/i945
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<li><b>i965</b> - driver for Intel i965
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<li><b>i965</b> - driver for Intel i965
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<li><b>radeon</b> - driver for ATI R100
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<li><b>radeon</b> - driver for ATI R100
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<li><b>r200</b> - driver for ATI R200
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<li><b>r200</b> - driver for ATI R200
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<li>XXX more
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<li>XXX more
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</ul>
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</ul>
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<li><b>x11</b> - Xlib-based software driver
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<li><b>x11</b> - Xlib-based software driver
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<li><b>osmesa</b> - off-screen software driver
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<li><b>osmesa</b> - off-screen software driver
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