docs: fixup indentation

The most canonical indentation-style here is two spaces, which is what
the standard boilerplate in all documents use. So let's normalize to
that.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3443>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3443>
This commit is contained in:
Erik Faye-Lund
2020-01-16 21:11:29 +01:00
parent 2ef989473a
commit 7ee94d1b21
3 changed files with 48 additions and 44 deletions

View File

@@ -32,6 +32,10 @@ indent_size = 2
indent_style = space indent_style = space
indent_size = 2 indent_size = 2
[*.html]
indent_style = space
indent_size = 2
[*.patch] [*.patch]
trim_trailing_whitespace = false trim_trailing_whitespace = false

View File

@@ -357,46 +357,46 @@ features.
</p> </p>
<ul> <ul>
<li>Texture mapping: <li>Texture mapping:
<ul> <ul>
<li>glAreTexturesResident <li>glAreTexturesResident
<li>glBindTexture <li>glBindTexture
<li>glCopyTexImage1D <li>glCopyTexImage1D
<li>glCopyTexImage2D <li>glCopyTexImage2D
<li>glCopyTexSubImage1D <li>glCopyTexSubImage1D
<li>glCopyTexSubImage2D <li>glCopyTexSubImage2D
<li>glDeleteTextures <li>glDeleteTextures
<li>glGenTextures <li>glGenTextures
<li>glIsTexture <li>glIsTexture
<li>glPrioritizeTextures <li>glPrioritizeTextures
<li>glTexSubImage1D <li>glTexSubImage1D
<li>glTexSubImage2D <li>glTexSubImage2D
</ul> </ul>
<li>Vertex Arrays: <li>Vertex Arrays:
<ul> <ul>
<li>glArrayElement <li>glArrayElement
<li>glColorPointer <li>glColorPointer
<li>glDrawElements <li>glDrawElements
<li>glEdgeFlagPointer <li>glEdgeFlagPointer
<li>glIndexPointer <li>glIndexPointer
<li>glInterleavedArrays <li>glInterleavedArrays
<li>glNormalPointer <li>glNormalPointer
<li>glTexCoordPointer <li>glTexCoordPointer
<li>glVertexPointer <li>glVertexPointer
</ul> </ul>
<li>Client state management: <li>Client state management:
<ul> <ul>
<li>glDisableClientState <li>glDisableClientState
<li>glEnableClientState <li>glEnableClientState
<li>glPopClientAttrib <li>glPopClientAttrib
<li>glPushClientAttrib <li>glPushClientAttrib
</ul> </ul>
<li>Misc: <li>Misc:
<ul> <ul>
<li>glGetPointer <li>glGetPointer
<li>glIndexub <li>glIndexub
<li>glIndexubv <li>glIndexubv
<li>glPolygonOffset <li>glPolygonOffset
</ul> </ul>
</ul> </ul>
</div> </div>

View File

@@ -49,15 +49,15 @@ each directory.
<li><b>main</b> - The core Mesa code (mainly state management) <li><b>main</b> - The core Mesa code (mainly state management)
<li><b>drivers</b> - Mesa drivers (not used with Gallium) <li><b>drivers</b> - Mesa drivers (not used with Gallium)
<ul> <ul>
<li><b>common</b> - code which may be shared by all drivers <li><b>common</b> - code which may be shared by all drivers
<li><b>dri</b> - Direct Rendering Infrastructure drivers <li><b>dri</b> - Direct Rendering Infrastructure drivers
<ul> <ul>
<li><b>common</b> - code shared by all DRI drivers <li><b>common</b> - code shared by all DRI drivers
<li><b>i915</b> - driver for Intel i915/i945 <li><b>i915</b> - driver for Intel i915/i945
<li><b>i965</b> - driver for Intel i965 <li><b>i965</b> - driver for Intel i965
<li><b>radeon</b> - driver for ATI R100 <li><b>radeon</b> - driver for ATI R100
<li><b>r200</b> - driver for ATI R200 <li><b>r200</b> - driver for ATI R200
<li>XXX more <li>XXX more
</ul> </ul>
<li><b>x11</b> - Xlib-based software driver <li><b>x11</b> - Xlib-based software driver
<li><b>osmesa</b> - off-screen software driver <li><b>osmesa</b> - off-screen software driver