Add NV_fragment_shader_interlock support.
The main purpose for having NV_fragment_shader_interlock extension is because that extension is also for GLES31 while the ARB extension is for GL only. Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
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committed by
Kenneth Graunke

parent
44df06211c
commit
7ec308d978
@@ -724,6 +724,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT_AEP(EXT_texture_cube_map_array),
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EXT(INTEL_conservative_rasterization),
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EXT(MESA_shader_integer_functions),
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EXT(NV_fragment_shader_interlock),
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EXT(NV_image_formats),
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};
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