Add NV_fragment_shader_interlock support.

The main purpose for having NV_fragment_shader_interlock
extension is because that extension is also for GLES31 while
the ARB extension is for GL only.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
This commit is contained in:
Kevin Rogovin
2018-08-15 14:29:28 +03:00
committed by Kenneth Graunke
parent 44df06211c
commit 7ec308d978
5 changed files with 26 additions and 2 deletions

View File

@@ -724,6 +724,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT_AEP(EXT_texture_cube_map_array),
EXT(INTEL_conservative_rasterization),
EXT(MESA_shader_integer_functions),
EXT(NV_fragment_shader_interlock),
EXT(NV_image_formats),
};