Add NV_fragment_shader_interlock support.

The main purpose for having NV_fragment_shader_interlock
extension is because that extension is also for GLES31 while
the ARB extension is for GL only.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
This commit is contained in:
Kevin Rogovin
2018-08-15 14:29:28 +03:00
committed by Kenneth Graunke
parent 44df06211c
commit 7ec308d978
5 changed files with 26 additions and 2 deletions

View File

@@ -519,6 +519,12 @@ supports_arb_fragment_shader_interlock(const _mesa_glsl_parse_state *state)
return state->ARB_fragment_shader_interlock_enable;
}
static bool
supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state *state)
{
return state->NV_fragment_shader_interlock_enable;
}
static bool
shader_clock(const _mesa_glsl_parse_state *state)
{
@@ -3331,6 +3337,18 @@ builtin_builder::create_builtins()
supports_arb_fragment_shader_interlock),
NULL);
add_function("beginInvocationInterlockNV",
_invocation_interlock(
"__intrinsic_begin_invocation_interlock",
supports_nv_fragment_shader_interlock),
NULL);
add_function("endInvocationInterlockNV",
_invocation_interlock(
"__intrinsic_end_invocation_interlock",
supports_nv_fragment_shader_interlock),
NULL);
add_function("anyInvocationARB",
_vote("__intrinsic_vote_any", vote),
NULL);

View File

@@ -1450,10 +1450,12 @@ layout_qualifier_id:
"only valid in fragment shader input layout declaration.");
} else if (pixel_interlock_ordered + pixel_interlock_unordered +
sample_interlock_ordered + sample_interlock_unordered > 0 &&
!state->ARB_fragment_shader_interlock_enable) {
!state->ARB_fragment_shader_interlock_enable &&
!state->NV_fragment_shader_interlock_enable) {
_mesa_glsl_error(& @1, state,
"interlock layout qualifier present, but the "
"GL_ARB_fragment_shader_interlock extension is not "
"GL_ARB_fragment_shader_interlock or "
"GL_NV_fragment_shader_interlock extension is not "
"enabled.");
} else {
$$.flags.q.pixel_interlock_ordered = pixel_interlock_ordered;

View File

@@ -724,6 +724,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT_AEP(EXT_texture_cube_map_array),
EXT(INTEL_conservative_rasterization),
EXT(MESA_shader_integer_functions),
EXT(NV_fragment_shader_interlock),
EXT(NV_image_formats),
};

View File

@@ -810,6 +810,8 @@ struct _mesa_glsl_parse_state {
bool INTEL_conservative_rasterization_warn;
bool MESA_shader_integer_functions_enable;
bool MESA_shader_integer_functions_warn;
bool NV_fragment_shader_interlock_enable;
bool NV_fragment_shader_interlock_warn;
bool NV_image_formats_enable;
bool NV_image_formats_warn;
/*@}*/