radv: store GFX10 NGG state as part of the shader info

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2019-09-03 11:20:54 +02:00
parent 349caedee0
commit 7eba5666fa
2 changed files with 46 additions and 44 deletions

View File

@@ -90,16 +90,6 @@ struct radv_tessellation_state {
uint32_t tf_param;
};
struct radv_ngg_state {
uint16_t ngg_emit_size; /* in dwords */
uint32_t hw_max_esverts;
uint32_t max_gsprims;
uint32_t max_out_verts;
uint32_t prim_amp_factor;
uint32_t vgt_esgs_ring_itemsize;
bool max_vert_out_per_gs_instance;
};
bool radv_pipeline_has_ngg(const struct radv_pipeline *pipeline)
{
struct radv_shader_variant *variant = NULL;
@@ -1655,11 +1645,11 @@ radv_get_num_input_vertices(struct radv_pipeline *pipeline)
return 3;
}
static struct radv_ngg_state
calculate_ngg_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
struct radv_pipeline *pipeline)
static void
gfx10_get_ngg_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
struct radv_pipeline *pipeline,
struct gfx10_ngg_info *ngg)
{
struct radv_ngg_state ngg = {0};
struct radv_shader_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
struct radv_es_output_info *es_info =
radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
@@ -1837,24 +1827,22 @@ calculate_ngg_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
* this check passes, there is enough space for a full primitive without
* vertex reuse.
*/
ngg.hw_max_esverts = max_esverts - max_verts_per_prim + 1;
ngg.max_gsprims = max_gsprims;
ngg.max_out_verts = max_out_vertices;
ngg.prim_amp_factor = prim_amp_factor;
ngg.max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
ngg.ngg_emit_size = max_gsprims * gsprim_lds_size;
ngg->hw_max_esverts = max_esverts - max_verts_per_prim + 1;
ngg->max_gsprims = max_gsprims;
ngg->max_out_verts = max_out_vertices;
ngg->prim_amp_factor = prim_amp_factor;
ngg->max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
ngg->ngg_emit_size = max_gsprims * gsprim_lds_size;
if (gs_type == MESA_SHADER_GEOMETRY) {
ngg.vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
ngg->vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
} else {
ngg.vgt_esgs_ring_itemsize = 1;
ngg->vgt_esgs_ring_itemsize = 1;
}
pipeline->graphics.esgs_ring_size = 4 * max_esverts * esvert_lds_size;
assert(ngg.hw_max_esverts >= 24); /* HW limitation */
return ngg;
assert(ngg->hw_max_esverts >= 24); /* HW limitation */
}
static void
@@ -3720,14 +3708,14 @@ static void
radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
struct radv_shader_variant *shader,
const struct radv_ngg_state *ngg_state)
struct radv_shader_variant *shader)
{
uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
gl_shader_stage es_type =
radv_pipeline_has_tess(pipeline) ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
struct radv_shader_variant *es =
es_type == MESA_SHADER_TESS_EVAL ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX];
const struct gfx10_ngg_info *ngg_state = &shader->info.ngg_info;
radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 2);
radeon_emit(cs, va >> 8);
@@ -3897,8 +3885,7 @@ static void
radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const struct radv_tessellation_state *tess,
const struct radv_ngg_state *ngg)
const struct radv_tessellation_state *tess)
{
struct radv_shader_variant *vs;
@@ -3912,7 +3899,7 @@ radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *ctx_cs,
else if (vs->info.vs.as_es)
radv_pipeline_generate_hw_es(cs, pipeline, vs);
else if (vs->info.is_ngg)
radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, vs, ngg);
radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, vs);
else
radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, vs);
}
@@ -3921,8 +3908,7 @@ static void
radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const struct radv_tessellation_state *tess,
const struct radv_ngg_state *ngg)
const struct radv_tessellation_state *tess)
{
if (!radv_pipeline_has_tess(pipeline))
return;
@@ -3934,7 +3920,7 @@ radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs,
if (tes) {
if (tes->info.is_ngg) {
radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, tes, ngg);
radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, tes);
} else if (tes->info.tes.as_es)
radv_pipeline_generate_hw_es(cs, pipeline, tes);
else
@@ -4040,8 +4026,7 @@ radv_pipeline_generate_hw_gs(struct radeon_cmdbuf *ctx_cs,
static void
radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const struct radv_ngg_state *ngg_state)
struct radv_pipeline *pipeline)
{
struct radv_shader_variant *gs;
@@ -4050,7 +4035,7 @@ radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
return;
if (gs->info.is_ngg)
radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs, ngg_state);
radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs);
else
radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs);
@@ -4387,7 +4372,6 @@ radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
const struct radv_graphics_pipeline_create_info *extra,
const struct radv_blend_state *blend,
const struct radv_tessellation_state *tess,
const struct radv_ngg_state *ngg,
unsigned prim, unsigned gs_out)
{
struct radeon_cmdbuf *ctx_cs = &pipeline->ctx_cs;
@@ -4403,9 +4387,9 @@ radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
radv_pipeline_generate_raster_state(ctx_cs, pipeline, pCreateInfo);
radv_pipeline_generate_multisample_state(ctx_cs, pipeline);
radv_pipeline_generate_vgt_gs_mode(ctx_cs, pipeline);
radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline, tess, ngg);
radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline, tess, ngg);
radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline, ngg);
radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline, tess);
radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline, tess);
radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline);
radv_pipeline_generate_fragment_shader(ctx_cs, cs, pipeline);
radv_pipeline_generate_ps_inputs(ctx_cs, pipeline);
radv_pipeline_generate_vgt_vertex_reuse(ctx_cs, pipeline);
@@ -4695,10 +4679,17 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
}
}
struct radv_ngg_state ngg = {0};
if (radv_pipeline_has_ngg(pipeline)) {
ngg = calculate_ngg_info(pCreateInfo, pipeline);
struct radv_shader_variant *ngg;
if (radv_pipeline_has_gs(pipeline))
ngg = pipeline->shaders[MESA_SHADER_GEOMETRY];
else if (radv_pipeline_has_tess(pipeline))
ngg = pipeline->shaders[MESA_SHADER_TESS_EVAL];
else
ngg = pipeline->shaders[MESA_SHADER_VERTEX];
gfx10_get_ngg_info(pCreateInfo, pipeline, &ngg->info.ngg_info);
} else if (radv_pipeline_has_gs(pipeline)) {
struct radv_shader_variant *gs =
pipeline->shaders[MESA_SHADER_GEOMETRY];
@@ -4738,7 +4729,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
pipeline->streamout_shader = radv_pipeline_get_streamout_shader(pipeline);
result = radv_pipeline_scratch_init(device, pipeline);
radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, &ngg, prim, gs_out);
radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, prim, gs_out);
return result;
}