Fix type-conversion of incoming vertices.
Fix mis-application of increment to pointer variable.
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@@ -108,7 +108,8 @@ static void _tnl_import_array( GLcontext *ctx,
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if (input->Type != GL_FLOAT) {
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const GLuint sz = input->Size;
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GLfloat *fptr = get_space(ctx, count * sz * sizeof(GLfloat));
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char *buf = get_space(ctx, count * sz * sizeof(GLfloat));
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GLfloat *fptr = (GLfloat *)buf;
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switch (input->Type) {
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case GL_BYTE:
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@@ -137,7 +138,7 @@ static void _tnl_import_array( GLcontext *ctx,
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break;
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}
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ptr = (const char *)fptr;
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ptr = buf;
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stride = sz * sizeof(GLfloat);
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}
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@@ -197,7 +198,7 @@ static void bind_inputs( GLcontext *ctx,
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if (inputs[i]->BufferObj->Name) {
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if (!inputs[i]->BufferObj->Pointer) {
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bo[*nr_bo] = inputs[i]->BufferObj;
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*nr_bo++;
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(*nr_bo)++;
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ctx->Driver.MapBuffer(ctx,
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GL_ARRAY_BUFFER,
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GL_READ_ONLY_ARB,
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@@ -268,7 +269,7 @@ static void bind_indicies( GLcontext *ctx,
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if (ib->obj->Name && !ib->obj->Pointer) {
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bo[*nr_bo] = ib->obj;
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*nr_bo++;
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(*nr_bo)++;
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ctx->Driver.MapBuffer(ctx,
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GL_ELEMENT_ARRAY_BUFFER,
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GL_READ_ONLY_ARB,
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