mesa: Set info.separate_shader for ARB programs
ARB programs are logically separate, and Mesa will happily mix and match them.
We need to alert backends of this fact, by setting nir->info.separate_shader.
Otherwise, backends may link shaders invalidly.
Fixes fp-abs-01 on Bifrost. (We don't use separate_shader for anything on
Valhall, so the issue doesn't appear there.)
Compare 151aa19c21
("ttn: Set nir->info.separate_shader"), which fixed a
similar issue with TGSI.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20688>
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@@ -1036,7 +1036,7 @@ prog_to_nir(const struct gl_context *ctx, const struct gl_program *prog,
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s->info.uses_texture_gather = false;
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s->info.clip_distance_array_size = 0;
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s->info.cull_distance_array_size = 0;
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s->info.separate_shader = false;
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s->info.separate_shader = true;
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s->info.io_lowered = false;
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s->info.internal = false;
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