radv: remove useless parameter from radv_link_shaders()
It can be accessed from the pipeline key instead. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18138>
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@@ -2570,7 +2570,6 @@ static void
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radv_link_shaders(struct radv_pipeline *pipeline,
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const struct radv_pipeline_key *pipeline_key,
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const struct radv_pipeline_stage *stages,
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bool optimize_conservatively,
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gl_shader_stage last_vgt_api_stage)
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{
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const struct radv_physical_device *pdevice = pipeline->device->physical_device;
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@@ -2617,7 +2616,7 @@ radv_link_shaders(struct radv_pipeline *pipeline,
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bool has_geom_tess = stages[MESA_SHADER_GEOMETRY].nir || stages[MESA_SHADER_TESS_CTRL].nir;
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bool merged_gs = stages[MESA_SHADER_GEOMETRY].nir && pdevice->rad_info.gfx_level >= GFX9;
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if (!optimize_conservatively && shader_count > 1) {
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if (!pipeline_key->optimisations_disabled && shader_count > 1) {
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unsigned first = ordered_shaders[shader_count - 1]->info.stage;
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unsigned last = ordered_shaders[0]->info.stage;
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@@ -2686,7 +2685,7 @@ radv_link_shaders(struct radv_pipeline *pipeline,
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NIR_PASS(_, last_vgt_shader, radv_export_implicit_primitive_id);
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}
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if (!optimize_conservatively) {
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if (!pipeline_key->optimisations_disabled) {
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bool uses_xfb = last_vgt_api_stage != -1 &&
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stages[last_vgt_api_stage].nir->xfb_info;
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@@ -2771,7 +2770,7 @@ radv_link_shaders(struct radv_pipeline *pipeline,
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NIR_PASS(_, last_vgt_shader, radv_lower_multiview);
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}
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for (int i = 1; !optimize_conservatively && (i < shader_count); ++i) {
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for (int i = 1; !pipeline_key->optimisations_disabled && (i < shader_count); ++i) {
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if (nir_link_opt_varyings(ordered_shaders[i], ordered_shaders[i - 1])) {
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nir_validate_shader(ordered_shaders[i], "after nir_link_opt_varyings");
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nir_validate_shader(ordered_shaders[i - 1], "after nir_link_opt_varyings");
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@@ -4608,7 +4607,7 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_pipeline_layout
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NIR_PASS(_, stages[MESA_SHADER_GEOMETRY].nir, nir_lower_gs_intrinsics, nir_gs_flags);
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}
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radv_link_shaders(pipeline, pipeline_key, stages, optimize_conservatively, *last_vgt_api_stage);
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radv_link_shaders(pipeline, pipeline_key, stages, *last_vgt_api_stage);
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radv_set_driver_locations(pipeline, stages, *last_vgt_api_stage);
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for (int i = 0; i < MESA_VULKAN_SHADER_STAGES; ++i) {
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