nir/lower_shader_calls: adding missing stack offset alignment
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f
("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12112>
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@@ -459,6 +459,7 @@ spill_ssa_defs_and_lower_shader_calls(nir_shader *shader, uint32_t num_calls,
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nir_builder *b = &before;
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offset = ALIGN(offset, stack_alignment);
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max_scratch_size = MAX2(max_scratch_size, offset);
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/* First thing on the called shader's stack is the resume address
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