glsl2: Add and use new variable mode ir_var_temporary

This is quite a large patch because breaking it into smaller pieces
would result in the tree being intermitently broken.  The big changes
are:

    * Add the ir_var_temporary variable mode

    * Change the ir_variable constructor to take the mode as a
      parameter and correctly specify the mode for all ir_varables.

    * Change the linker to not cross validate ir_var_temporary
      variables.

    * Change the linker to pull all ir_var_temporary variables from
      global scope into 'main'.
This commit is contained in:
Ian Romanick
2010-07-19 17:12:42 -07:00
parent 1124e5a3cb
commit 7e2aa91507
18 changed files with 109 additions and 47 deletions

View File

@@ -246,6 +246,8 @@ mode_string(const ir_variable *var)
case ir_var_in: return "shader input";
case ir_var_out: return "shader output";
case ir_var_inout: return "shader inout";
case ir_var_temporary:
default:
assert(!"Should not get here.");
return "invalid variable";
@@ -276,6 +278,12 @@ cross_validate_globals(struct gl_shader_program *prog,
if (uniforms_only && (var->mode != ir_var_uniform))
continue;
/* Don't cross validate temporaries that are at global scope. These
* will eventually get pulled into the shaders 'main'.
*/
if (var->mode == ir_var_temporary)
continue;
/* If a global with this name has already been seen, verify that the
* new instance has the same type. In addition, if the globals have
* initializers, the values of the initializers must be the same.
@@ -480,18 +488,28 @@ populate_symbol_table(gl_shader *sh)
*/
void
remap_variables(ir_instruction *inst, glsl_symbol_table *symbols,
exec_list *instructions)
exec_list *instructions, hash_table *temps)
{
class remap_visitor : public ir_hierarchical_visitor {
public:
remap_visitor(glsl_symbol_table *symbols, exec_list *instructions)
remap_visitor(glsl_symbol_table *symbols, exec_list *instructions,
hash_table *temps)
{
this->symbols = symbols;
this->instructions = instructions;
this->temps = temps;
}
virtual ir_visitor_status visit(ir_dereference_variable *ir)
{
if (ir->var->mode == ir_var_temporary) {
ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var);
assert(var != NULL);
ir->var = var;
return visit_continue;
}
ir_variable *const existing =
this->symbols->get_variable(ir->var->name);
if (existing != NULL)
@@ -501,6 +519,7 @@ remap_variables(ir_instruction *inst, glsl_symbol_table *symbols,
this->symbols->add_variable(copy->name, copy);
this->instructions->push_head(copy);
ir->var = copy;
}
return visit_continue;
@@ -509,9 +528,10 @@ remap_variables(ir_instruction *inst, glsl_symbol_table *symbols,
private:
glsl_symbol_table *symbols;
exec_list *instructions;
hash_table *temps;
};
remap_visitor v(symbols, instructions);
remap_visitor v(symbols, instructions, temps);
inst->accept(&v);
}
@@ -542,17 +562,32 @@ exec_node *
move_non_declarations(exec_list *instructions, exec_node *last,
bool make_copies, gl_shader *target)
{
hash_table *temps = NULL;
if (make_copies)
temps = hash_table_ctor(0, hash_table_pointer_hash,
hash_table_pointer_compare);
foreach_list_safe(node, instructions) {
ir_instruction *inst = (ir_instruction *) node;
if (inst->as_variable() || inst->as_function())
if (inst->as_function())
continue;
assert(inst->as_assignment());
ir_variable *var = inst->as_variable();
if ((var != NULL) && (var->mode != ir_var_temporary))
continue;
assert(inst->as_assignment()
|| ((var != NULL) && (var->mode == ir_var_temporary)));
if (make_copies) {
inst = inst->clone(NULL);
remap_variables(inst, target->symbols, target->ir);
if (var != NULL)
hash_table_insert(temps, inst, var);
else
remap_variables(inst, target->symbols, target->ir, temps);
} else {
inst->remove();
}
@@ -561,6 +596,9 @@ move_non_declarations(exec_list *instructions, exec_node *last,
last = inst;
}
if (make_copies)
hash_table_dtor(temps);
return last;
}