added a comment in BindTexture
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@@ -783,6 +783,10 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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}
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if (oldTexObj->Name == texName)
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/* XXX this might be wrong. If the texobj is in use by another
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* context and a texobj parameter was changed, this might be our
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* only chance to update this context's hardware state.
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*/
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return; /* rebinding the same texture- no change */
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/*
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