glsl: Respect std430 layout in lower_buffer_access

Respect the std430 rules for determining offset and size of struct
members when using a std430 buffer. std140 rules lead to wrong buffer
offsets in that case.

Fixes my test case attached in Bugzilla. No piglit changes.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104492
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Florian Will
2018-01-05 15:33:31 +01:00
committed by Timothy Arceri
parent efd2169c1a
commit 7e025def6d

View File

@@ -73,16 +73,22 @@ lower_buffer_access::emit_access(void *mem_ctx,
new(mem_ctx) ir_dereference_record(deref->clone(mem_ctx, NULL),
field->name);
field_offset =
glsl_align(field_offset,
field->type->std140_base_alignment(row_major));
unsigned field_align;
if (packing == GLSL_INTERFACE_PACKING_STD430)
field_align = field->type->std430_base_alignment(row_major);
else
field_align = field->type->std140_base_alignment(row_major);
field_offset = glsl_align(field_offset, field_align);
emit_access(mem_ctx, is_write, field_deref, base_offset,
deref_offset + field_offset,
row_major, NULL, packing,
writemask_for_size(field_deref->type->vector_elements));
field_offset += field->type->std140_size(row_major);
if (packing == GLSL_INTERFACE_PACKING_STD430)
field_offset += field->type->std430_size(row_major);
else
field_offset += field->type->std140_size(row_major);
}
return;
}