anv: enable VK_EXT_shader_stencil_export
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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committed by
Caio Marcelo de Oliveira Filho

parent
7cc5178bba
commit
7dfaf025c5
@@ -112,6 +112,7 @@ EXTENSIONS = [
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Extension('VK_EXT_global_priority', 1,
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'device->has_context_priority'),
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Extension('VK_EXT_shader_viewport_index_layer', 1, True),
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Extension('VK_EXT_shader_stencil_export', 1, 'device->info.gen >= 9'),
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]
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class VkVersion:
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@@ -152,6 +152,7 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
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.subgroup_quad = true,
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.subgroup_shuffle = true,
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.subgroup_vote = true,
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.stencil_export = device->instance->physicalDevice.info.gen >= 9,
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},
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};
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@@ -1600,6 +1600,7 @@ emit_3dstate_ps_extra(struct anv_pipeline *pipeline,
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ps.PixelShaderHasUAV = true;
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#if GEN_GEN >= 9
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ps.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
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ps.PixelShaderPullsBary = wm_prog_data->pulls_bary;
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ps.InputCoverageMaskState = wm_prog_data->uses_sample_mask ?
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ICMS_INNER_CONSERVATIVE : ICMS_NONE;
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