anv: enable VK_EXT_shader_stencil_export

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Gustavo Lima Chaves
2018-03-19 23:06:45 -07:00
committed by Caio Marcelo de Oliveira Filho
parent 7cc5178bba
commit 7dfaf025c5
3 changed files with 3 additions and 0 deletions

View File

@@ -112,6 +112,7 @@ EXTENSIONS = [
Extension('VK_EXT_global_priority', 1,
'device->has_context_priority'),
Extension('VK_EXT_shader_viewport_index_layer', 1, True),
Extension('VK_EXT_shader_stencil_export', 1, 'device->info.gen >= 9'),
]
class VkVersion:

View File

@@ -152,6 +152,7 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
.subgroup_quad = true,
.subgroup_shuffle = true,
.subgroup_vote = true,
.stencil_export = device->instance->physicalDevice.info.gen >= 9,
},
};

View File

@@ -1600,6 +1600,7 @@ emit_3dstate_ps_extra(struct anv_pipeline *pipeline,
ps.PixelShaderHasUAV = true;
#if GEN_GEN >= 9
ps.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
ps.PixelShaderPullsBary = wm_prog_data->pulls_bary;
ps.InputCoverageMaskState = wm_prog_data->uses_sample_mask ?
ICMS_INNER_CONSERVATIVE : ICMS_NONE;