iris: Only resolve inputs for actual shader stages

We don't need to consider compute at render time, and don't need to
consider disabled stages.  4% on drawoverhead.
This commit is contained in:
Kenneth Graunke
2018-12-19 20:34:55 -08:00
parent 6c17e7d95f
commit 7ddc1f8ded
3 changed files with 11 additions and 12 deletions

View File

@@ -677,8 +677,8 @@ uint64_t iris_timebase_scale(const struct gen_device_info *devinfo,
/* iris_resolve.c */
void iris_predraw_resolve_inputs(struct iris_context *ice,
struct iris_batch *batch);
void iris_predraw_resolve_inputs(struct iris_batch *batch,
struct iris_shader_state *shs);
void iris_predraw_resolve_framebuffer(struct iris_context *ice,
struct iris_batch *batch);
void iris_postdraw_update_resolve_tracking(struct iris_context *ice,