added info about GL_EXT_secondary_color and GL_EXT_fog_coord
This commit is contained in:
@@ -48,6 +48,15 @@ GL_NV_blend_square
|
||||
Adds extra blend source and dest factors which allow squaring
|
||||
of color values.
|
||||
|
||||
GL_EXT_fog_coord
|
||||
Allows specification of a per-vertex fog coordinate instead of
|
||||
having fog always computed from the eye distance.
|
||||
|
||||
GL_EXT_secondary_color
|
||||
Allows specifying the secondary (specular) color for each vertex
|
||||
instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
|
||||
mode.
|
||||
|
||||
|
||||
|
||||
libOSMesa.so
|
||||
@@ -145,4 +154,4 @@ interface structures like __GLimports and __GLexports.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.5,v 1.6 2000/10/23 19:46:11 brianp Exp $
|
||||
$Id: RELNOTES-3.5,v 1.7 2000/10/27 18:32:55 brianp Exp $
|
||||
|
@@ -1,4 +1,4 @@
|
||||
$Id: VERSIONS,v 1.45 2000/10/23 19:46:11 brianp Exp $
|
||||
$Id: VERSIONS,v 1.46 2000/10/27 18:32:55 brianp Exp $
|
||||
|
||||
|
||||
Mesa Version History
|
||||
@@ -763,6 +763,8 @@ Mesa Version History
|
||||
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
|
||||
- GL_MAX_TEXTURE_UNITS_ARB now defaults to three.
|
||||
- libOSMesa.so now created, contains the OSMesa driver interface
|
||||
- GL_EXT_fog_coord extension (Keith Whitwell)
|
||||
- GL_EXT_secondary_color extension (Keith Whitwell)
|
||||
Bug Fixes:
|
||||
- fbiRev and tmuRev were unitialized when using Glide3
|
||||
Changes:
|
||||
|
Reference in New Issue
Block a user