added info about GL_EXT_secondary_color and GL_EXT_fog_coord

This commit is contained in:
Brian Paul
2000-10-27 18:32:55 +00:00
parent a14cbff8e5
commit 7dd57a48e1
2 changed files with 13 additions and 2 deletions

View File

@@ -48,6 +48,15 @@ GL_NV_blend_square
Adds extra blend source and dest factors which allow squaring
of color values.
GL_EXT_fog_coord
Allows specification of a per-vertex fog coordinate instead of
having fog always computed from the eye distance.
GL_EXT_secondary_color
Allows specifying the secondary (specular) color for each vertex
instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
mode.
libOSMesa.so
@@ -145,4 +154,4 @@ interface structures like __GLimports and __GLexports.
----------------------------------------------------------------------
$Id: RELNOTES-3.5,v 1.6 2000/10/23 19:46:11 brianp Exp $
$Id: RELNOTES-3.5,v 1.7 2000/10/27 18:32:55 brianp Exp $

View File

@@ -1,4 +1,4 @@
$Id: VERSIONS,v 1.45 2000/10/23 19:46:11 brianp Exp $
$Id: VERSIONS,v 1.46 2000/10/27 18:32:55 brianp Exp $
Mesa Version History
@@ -763,6 +763,8 @@ Mesa Version History
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- GL_MAX_TEXTURE_UNITS_ARB now defaults to three.
- libOSMesa.so now created, contains the OSMesa driver interface
- GL_EXT_fog_coord extension (Keith Whitwell)
- GL_EXT_secondary_color extension (Keith Whitwell)
Bug Fixes:
- fbiRev and tmuRev were unitialized when using Glide3
Changes: