st/mesa: Fix a potential memory leak in get_mesa_program.
Fixes resource leak defect reported by Coverity. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
@@ -4790,7 +4790,7 @@ get_mesa_program(struct gl_context *ctx,
|
|||||||
struct gl_shader_program *shader_program,
|
struct gl_shader_program *shader_program,
|
||||||
struct gl_shader *shader)
|
struct gl_shader *shader)
|
||||||
{
|
{
|
||||||
glsl_to_tgsi_visitor* v = new glsl_to_tgsi_visitor();
|
glsl_to_tgsi_visitor* v;
|
||||||
struct gl_program *prog;
|
struct gl_program *prog;
|
||||||
GLenum target;
|
GLenum target;
|
||||||
const char *target_string;
|
const char *target_string;
|
||||||
@@ -4822,6 +4822,7 @@ get_mesa_program(struct gl_context *ctx,
|
|||||||
if (!prog)
|
if (!prog)
|
||||||
return NULL;
|
return NULL;
|
||||||
prog->Parameters = _mesa_new_parameter_list();
|
prog->Parameters = _mesa_new_parameter_list();
|
||||||
|
v = new glsl_to_tgsi_visitor();
|
||||||
v->ctx = ctx;
|
v->ctx = ctx;
|
||||||
v->prog = prog;
|
v->prog = prog;
|
||||||
v->shader_program = shader_program;
|
v->shader_program = shader_program;
|
||||||
|
Reference in New Issue
Block a user