More texture image changes.
1. Added ctx->Driver.ChooseTextureFormat() function. Examines user's internalFormat, format, type params and returns a gl_texture_format. 2. _mesa_store_teximage[123]d() calls ctx->Driver.ChooseTextureFormat(), allocates storage and transfers the image into the desired format. 3. _mesa_transfer_teximage() now takes a gl_texture_format to describe the destination format. Any combination of input format/type and output gl_texture_format is accepted. Uses optimized _mesa_convert_- texsubimage[123]d() functions when possible. 3. DRI driver's TexImage[123]D functions should be a lot simpler now.
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@@ -1,4 +1,4 @@
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/* $Id: osmesa.c,v 1.52 2001/03/29 17:15:21 brianp Exp $ */
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/* $Id: osmesa.c,v 1.53 2001/04/04 21:54:21 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -46,6 +46,7 @@
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#include "mem.h"
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#include "mmath.h"
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#include "mtypes.h"
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#include "texformat.h"
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#include "texstore.h"
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#include "array_cache/acache.h"
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#include "swrast/swrast.h"
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@@ -1786,6 +1787,7 @@ static void osmesa_update_state( GLcontext *ctx, GLuint new_state )
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ctx->Driver.DrawPixels = _swrast_DrawPixels;
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ctx->Driver.ReadPixels = _swrast_ReadPixels;
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ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
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ctx->Driver.TexImage1D = _mesa_store_teximage1d;
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ctx->Driver.TexImage2D = _mesa_store_teximage2d;
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ctx->Driver.TexImage3D = _mesa_store_teximage3d;
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