More texture image changes.
1. Added ctx->Driver.ChooseTextureFormat() function. Examines user's internalFormat, format, type params and returns a gl_texture_format. 2. _mesa_store_teximage[123]d() calls ctx->Driver.ChooseTextureFormat(), allocates storage and transfers the image into the desired format. 3. _mesa_transfer_teximage() now takes a gl_texture_format to describe the destination format. Any combination of input format/type and output gl_texture_format is accepted. Uses optimized _mesa_convert_- texsubimage[123]d() functions when possible. 3. DRI driver's TexImage[123]D functions should be a lot simpler now.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: osmesa.c,v 1.52 2001/03/29 17:15:21 brianp Exp $ */
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/* $Id: osmesa.c,v 1.53 2001/04/04 21:54:21 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -46,6 +46,7 @@
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#include "mem.h"
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#include "mmath.h"
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#include "mtypes.h"
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#include "texformat.h"
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#include "texstore.h"
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#include "array_cache/acache.h"
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#include "swrast/swrast.h"
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@@ -1786,6 +1787,7 @@ static void osmesa_update_state( GLcontext *ctx, GLuint new_state )
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ctx->Driver.DrawPixels = _swrast_DrawPixels;
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ctx->Driver.ReadPixels = _swrast_ReadPixels;
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ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
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ctx->Driver.TexImage1D = _mesa_store_teximage1d;
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ctx->Driver.TexImage2D = _mesa_store_teximage2d;
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ctx->Driver.TexImage3D = _mesa_store_teximage3d;
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@@ -1,4 +1,4 @@
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/* $Id: xm_dd.c,v 1.21 2001/04/03 17:35:54 brianp Exp $ */
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/* $Id: xm_dd.c,v 1.22 2001/04/04 21:54:21 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -35,6 +35,7 @@
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#include "mtypes.h"
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#include "state.h"
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#include "texstore.h"
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#include "texformat.h"
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#include "xmesaP.h"
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#include "array_cache/acache.h"
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#include "swrast/swrast.h"
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@@ -952,6 +953,7 @@ void xmesa_init_pointers( GLcontext *ctx )
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/* Software texture functions:
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*/
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ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
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ctx->Driver.TexImage1D = _mesa_store_teximage1d;
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ctx->Driver.TexImage2D = _mesa_store_teximage2d;
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ctx->Driver.TexImage3D = _mesa_store_teximage3d;
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@@ -1,4 +1,4 @@
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/* $Id: dd.h,v 1.60 2001/03/22 00:36:27 gareth Exp $ */
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/* $Id: dd.h,v 1.61 2001/04/04 21:54:20 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -170,6 +170,14 @@ struct dd_function_table {
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/***
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*** Texture image functions:
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***/
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const struct gl_texture_format *
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(*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat,
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GLenum srcFormat, GLenum srcType );
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/* This is called by the _mesa_store_tex[sub]image[123]d() fallback
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* functions. The driver should examine <internalFormat> and return a
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* pointer to an appropriate gl_texture_format.
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*/
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void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint border,
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@@ -1,4 +1,4 @@
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/* $Id: texformat.c,v 1.7 2001/03/30 14:44:43 gareth Exp $ */
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/* $Id: texformat.c,v 1.8 2001/04/04 21:54:21 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -462,26 +462,24 @@ const struct gl_texture_format _mesa_null_texformat = {
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GLboolean
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_mesa_is_hardware_tex_format( const struct gl_texture_format *format )
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{
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return (format->MesaFormat < MESA_FORMAT_RGBA);
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}
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/* Given an internal texture format or 1, 2, 3, 4 initialize the texture
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* image structure's default format and type information. Drivers will
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* initialize these fields accordingly if they override the default
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* storage format.
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*/
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void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
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struct gl_texture_image *texImage )
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const struct gl_texture_format *
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_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
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GLenum format, GLenum type )
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{
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const struct gl_texture_format *texFormat;
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/* Ask the driver for the base format, if it doesn't know, it will
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* return -1;
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*/
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if ( ctx->Driver.BaseCompressedTexFormat ) {
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GLint format = 0; /* Silence compiler warning */
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format = (*ctx->Driver.BaseCompressedTexFormat)( ctx, format );
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if ( format >= 0 ) {
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internalFormat = format;
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}
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}
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(void) format;
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(void) type;
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switch ( internalFormat ) {
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/* GH: Bias towards GL_RGB, GL_RGBA texture formats. This has
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@@ -490,13 +488,11 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
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*/
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case 4: /* Quake3 uses this... */
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case GL_RGBA:
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texFormat = &_mesa_texformat_rgba;
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break;
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return &_mesa_texformat_rgba;
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case 3: /* ... and this. */
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case GL_RGB:
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texFormat = &_mesa_texformat_rgb;
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break;
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return &_mesa_texformat_rgb;
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/* GH: Okay, keep checking as normal. Still test for GL_RGB,
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* GL_RGBA formats first.
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@@ -508,8 +504,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
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case GL_RGB10_A2:
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case GL_RGBA12:
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case GL_RGBA16:
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texFormat = &_mesa_texformat_rgba;
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break;
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return &_mesa_texformat_rgba;
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case GL_R3_G3_B2:
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case GL_RGB4:
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@@ -518,16 +513,14 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
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case GL_RGB10:
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case GL_RGB12:
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case GL_RGB16:
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texFormat = &_mesa_texformat_rgb;
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break;
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return &_mesa_texformat_rgb;
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case GL_ALPHA:
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case GL_ALPHA4:
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case GL_ALPHA8:
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case GL_ALPHA12:
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case GL_ALPHA16:
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texFormat = &_mesa_texformat_alpha;
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break;
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return &_mesa_texformat_alpha;
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case 1:
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case GL_LUMINANCE:
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@@ -535,8 +528,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
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case GL_LUMINANCE8:
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case GL_LUMINANCE12:
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case GL_LUMINANCE16:
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texFormat = &_mesa_texformat_luminance;
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break;
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return &_mesa_texformat_luminance;
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case 2:
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case GL_LUMINANCE_ALPHA:
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@@ -546,16 +538,14 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
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case GL_LUMINANCE12_ALPHA4:
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case GL_LUMINANCE12_ALPHA12:
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case GL_LUMINANCE16_ALPHA16:
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texFormat = &_mesa_texformat_luminance_alpha;
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break;
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return &_mesa_texformat_luminance_alpha;
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case GL_INTENSITY:
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case GL_INTENSITY4:
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case GL_INTENSITY8:
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case GL_INTENSITY12:
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case GL_INTENSITY16:
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texFormat = &_mesa_texformat_intensity;
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break;
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return &_mesa_texformat_intensity;
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case GL_COLOR_INDEX:
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case GL_COLOR_INDEX1_EXT:
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@@ -564,8 +554,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
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case GL_COLOR_INDEX8_EXT:
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case GL_COLOR_INDEX12_EXT:
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case GL_COLOR_INDEX16_EXT:
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texFormat = &_mesa_texformat_color_index;
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break;
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return &_mesa_texformat_color_index;
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case GL_DEPTH_COMPONENT:
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case GL_DEPTH_COMPONENT16_SGIX:
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@@ -573,13 +562,11 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
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case GL_DEPTH_COMPONENT32_SGIX:
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if ( !ctx->Extensions.SGIX_depth_texture )
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_mesa_problem( ctx, "depth format without GL_SGIX_depth_texture" );
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texFormat = &_mesa_texformat_depth_component;
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break;
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return &_mesa_texformat_depth_component;
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default:
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_mesa_problem( ctx, "unexpected format in _mesa_init_tex_format" );
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return;
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_mesa_problem( ctx, "unexpected format in _mesa_choose_tex_format()" );
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printf("intformat = %d %x\n", internalFormat, internalFormat );
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return NULL;
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}
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texImage->TexFormat = texFormat;
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}
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@@ -1,4 +1,4 @@
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/* $Id: texformat.h,v 1.5 2001/03/22 06:26:18 gareth Exp $ */
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/* $Id: texformat.h,v 1.6 2001/04/04 21:54:21 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -83,9 +83,12 @@ enum _format {
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};
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extern void
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_mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
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struct gl_texture_image *texImage );
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extern GLboolean
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_mesa_is_hardware_tex_format( const struct gl_texture_format *format );
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extern const struct gl_texture_format *
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_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
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GLenum format, GLenum type );
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/* The default formats, GLchan per component:
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@@ -1,4 +1,4 @@
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/* $Id: texstore.c,v 1.21 2001/03/28 20:40:51 gareth Exp $ */
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/* $Id: texstore.c,v 1.22 2001/04/04 21:54:21 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -47,6 +47,7 @@
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#include "texformat.h"
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#include "teximage.h"
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#include "texstore.h"
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#include "texutil.h"
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/*
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@@ -154,15 +155,15 @@ components_in_intformat( GLint format )
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* srcType - GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_FLOAT, etc
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* srcPacking - describes packing of incoming image.
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*/
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void
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_mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
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GLenum texDestFormat, GLvoid *texDestAddr,
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GLint srcWidth, GLint srcHeight, GLint srcDepth,
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GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
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GLint dstRowStride, GLint dstImageStride,
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GLenum srcFormat, GLenum srcType,
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const GLvoid *srcAddr,
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const struct gl_pixelstore_attrib *srcPacking)
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static void
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transfer_teximage(GLcontext *ctx, GLuint dimensions,
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GLenum texDestFormat, GLvoid *texDestAddr,
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GLint srcWidth, GLint srcHeight, GLint srcDepth,
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GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
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GLint dstRowStride, GLint dstImageStride,
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GLenum srcFormat, GLenum srcType,
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const GLvoid *srcAddr,
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const struct gl_pixelstore_attrib *srcPacking)
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{
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GLint texComponents;
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@@ -381,6 +382,163 @@ _mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
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/*
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* Transfer a texture image from user space to <destAddr> applying all
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* needed image transfer operations and storing the result in the format
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* specified by <dstFormat>. <dstFormat> may be any format from texformat.h.
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* Input:
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* dstRowStride - stride between dest rows in bytes
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* dstImagetride - stride between dest images in bytes
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*
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* XXX this function is a bit more complicated than it should be. If
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* _mesa_convert_texsubimage[123]d could handle any dest/source formats
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* or if transfer_teximage() could store in any MESA_FORMAT_* format, we
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* could simplify things here.
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*/
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void
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_mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
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const struct gl_texture_format *dstFormat,
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GLvoid *dstAddr,
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GLint srcWidth, GLint srcHeight, GLint srcDepth,
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GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
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GLint dstRowStride, GLint dstImageStride,
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GLenum srcFormat, GLenum srcType,
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const GLvoid *srcAddr,
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const struct gl_pixelstore_attrib *srcPacking)
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{
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const GLint dstRowStridePixels = dstRowStride / dstFormat->TexelBytes;
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const GLint dstImageStridePixels = dstImageStride / dstFormat->TexelBytes;
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GLboolean makeTemp;
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/* First, determine if need to make a temporary, intermediate image */
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if (_mesa_is_hardware_tex_format(dstFormat)) {
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if (ctx->_ImageTransferState) {
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makeTemp = GL_TRUE;
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}
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else {
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if (dimensions == 1) {
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makeTemp = !_mesa_convert_texsubimage1d(dstFormat->MesaFormat,
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dstXoffset,
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srcWidth,
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srcFormat, srcType,
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srcPacking, srcAddr,
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dstAddr);
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}
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else if (dimensions == 2) {
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makeTemp = !_mesa_convert_texsubimage2d(dstFormat->MesaFormat,
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dstXoffset, dstYoffset,
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srcWidth, srcHeight,
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dstRowStridePixels,
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srcFormat, srcType,
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srcPacking, srcAddr,
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dstAddr);
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}
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else {
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assert(dimensions == 3);
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makeTemp = !_mesa_convert_texsubimage3d(dstFormat->MesaFormat,
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dstXoffset, dstYoffset, dstZoffset,
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srcWidth, srcHeight, srcDepth,
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dstRowStridePixels, dstImageStridePixels,
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srcFormat, srcType,
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srcPacking, srcAddr, dstAddr);
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}
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if (!makeTemp) {
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/* all done! */
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return;
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}
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}
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}
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else {
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/* software texture format */
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makeTemp = GL_FALSE;
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}
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if (makeTemp) {
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GLint postConvWidth = srcWidth, postConvHeight = srcHeight;
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GLenum tmpFormat;
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GLuint tmpComps, tmpTexelSize;
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GLint tmpRowStride, tmpImageStride;
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GLubyte *tmpImage;
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if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
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_mesa_adjust_image_for_convolution(ctx, dimensions, &postConvWidth,
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&postConvHeight);
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}
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tmpFormat = _mesa_base_tex_format(ctx, dstFormat->IntFormat);
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tmpComps = _mesa_components_in_format(tmpFormat);
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tmpTexelSize = tmpComps * sizeof(CHAN_TYPE);
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tmpRowStride = postConvWidth * tmpTexelSize;
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tmpImageStride = postConvWidth * postConvHeight * tmpTexelSize;
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tmpImage = (GLubyte *) MALLOC(postConvWidth * postConvHeight *
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srcDepth * tmpTexelSize);
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if (!tmpImage)
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return;
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transfer_teximage(ctx, dimensions, tmpFormat, tmpImage,
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srcWidth, srcHeight, srcDepth,
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0, 0, 0, /* x/y/zoffset */
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tmpRowStride, tmpImageStride,
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srcFormat, srcType, srcAddr, srcPacking);
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/* the temp image is our new source image */
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srcWidth = postConvWidth;
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srcHeight = postConvHeight;
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srcFormat = tmpFormat;
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srcType = CHAN_TYPE;
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srcAddr = tmpImage;
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srcPacking = &_mesa_native_packing;
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}
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if (_mesa_is_hardware_tex_format(dstFormat)) {
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assert(makeTemp);
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if (dimensions == 1) {
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GLboolean b;
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b = _mesa_convert_texsubimage1d(dstFormat->MesaFormat,
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dstXoffset,
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srcWidth,
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srcFormat, srcType,
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srcPacking, srcAddr,
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dstAddr);
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assert(b);
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}
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else if (dimensions == 2) {
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GLboolean b;
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b = _mesa_convert_texsubimage2d(dstFormat->MesaFormat,
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dstXoffset, dstYoffset,
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srcWidth, srcHeight,
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dstRowStridePixels,
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srcFormat, srcType,
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srcPacking, srcAddr,
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dstAddr);
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assert(b);
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}
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else {
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GLboolean b;
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b = _mesa_convert_texsubimage3d(dstFormat->MesaFormat,
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dstXoffset, dstYoffset, dstZoffset,
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srcWidth, srcHeight, srcDepth,
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dstRowStridePixels, dstImageStridePixels,
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srcFormat, srcType,
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srcPacking, srcAddr, dstAddr);
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assert(b);
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}
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FREE((void *) srcAddr); /* the temp image */
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}
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else {
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/* software format */
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GLenum dstBaseFormat = _mesa_base_tex_format(ctx, dstFormat->IntFormat);
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assert(!makeTemp);
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transfer_teximage(ctx, dimensions, dstBaseFormat, dstAddr,
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srcWidth, srcHeight, srcDepth,
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dstXoffset, dstYoffset, dstZoffset,
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dstRowStride, dstImageStride,
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srcFormat, srcType, srcAddr, srcPacking);
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}
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}
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/*
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* This is the software fallback for Driver.TexImage1D().
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* The texture image type will be GLchan.
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@@ -404,18 +562,23 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
|
||||
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
|
||||
}
|
||||
|
||||
/* setup the teximage struct's fields */
|
||||
_mesa_init_tex_format( ctx, internalFormat, texImage );
|
||||
/* choose the texture format */
|
||||
assert(ctx->Driver.ChooseTextureFormat);
|
||||
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
|
||||
internalFormat, format, type);
|
||||
assert(texImage->TexFormat);
|
||||
|
||||
texelBytes = texImage->TexFormat->TexelBytes;
|
||||
|
||||
/* allocate memory */
|
||||
texImage->Data = (GLchan *) MALLOC(postConvWidth * texelBytes);
|
||||
if (!texImage->Data)
|
||||
return; /* out of memory */
|
||||
texImage->Data = MALLOC(postConvWidth * texelBytes);
|
||||
if (!texImage->Data) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
|
||||
return;
|
||||
}
|
||||
|
||||
/* unpack image, apply transfer ops and store in texImage->Data */
|
||||
_mesa_transfer_teximage(ctx, 1, texImage->Format, texImage->Data,
|
||||
_mesa_transfer_teximage(ctx, 1, texImage->TexFormat, texImage->Data,
|
||||
width, 1, 1, 0, 0, 0,
|
||||
0, /* dstRowStride */
|
||||
0, /* dstImageStride */
|
||||
@@ -447,19 +610,23 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
|
||||
&postConvHeight);
|
||||
}
|
||||
|
||||
/* setup the teximage struct's fields */
|
||||
_mesa_init_tex_format( ctx, internalFormat, texImage );
|
||||
/* choose the texture format */
|
||||
assert(ctx->Driver.ChooseTextureFormat);
|
||||
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
|
||||
internalFormat, format, type);
|
||||
assert(texImage->TexFormat);
|
||||
|
||||
texelBytes = texImage->TexFormat->TexelBytes;
|
||||
|
||||
/* allocate memory */
|
||||
texImage->Data = (GLchan *) MALLOC(postConvWidth * postConvHeight *
|
||||
texelBytes);
|
||||
if (!texImage->Data)
|
||||
return; /* out of memory */
|
||||
texImage->Data = MALLOC(postConvWidth * postConvHeight * texelBytes);
|
||||
if (!texImage->Data) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
|
||||
return;
|
||||
}
|
||||
|
||||
/* unpack image, apply transfer ops and store in texImage->Data */
|
||||
_mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->Data,
|
||||
_mesa_transfer_teximage(ctx, 2, texImage->TexFormat, texImage->Data,
|
||||
width, height, 1, 0, 0, 0,
|
||||
texImage->Width * texelBytes,
|
||||
0, /* dstImageStride */
|
||||
@@ -486,18 +653,23 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
|
||||
{
|
||||
GLint texelBytes;
|
||||
|
||||
/* setup the teximage struct's fields */
|
||||
_mesa_init_tex_format( ctx, internalFormat, texImage );
|
||||
/* choose the texture format */
|
||||
assert(ctx->Driver.ChooseTextureFormat);
|
||||
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
|
||||
internalFormat, format, type);
|
||||
assert(texImage->TexFormat);
|
||||
|
||||
texelBytes = texImage->TexFormat->TexelBytes;
|
||||
|
||||
/* allocate memory */
|
||||
texImage->Data = (GLchan *) MALLOC(width * height * depth * texelBytes);
|
||||
if (!texImage->Data)
|
||||
return; /* out of memory */
|
||||
texImage->Data = MALLOC(width * height * depth * texelBytes);
|
||||
if (!texImage->Data) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
|
||||
return;
|
||||
}
|
||||
|
||||
/* unpack image, apply transfer ops and store in texImage->Data */
|
||||
_mesa_transfer_teximage(ctx, 3, texImage->Format, texImage->Data,
|
||||
_mesa_transfer_teximage(ctx, 3, texImage->TexFormat, texImage->Data,
|
||||
width, height, depth, 0, 0, 0,
|
||||
texImage->Width * texelBytes,
|
||||
texImage->Width * texImage->Height * texelBytes,
|
||||
@@ -518,7 +690,7 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
|
||||
struct gl_texture_object *texObj,
|
||||
struct gl_texture_image *texImage)
|
||||
{
|
||||
_mesa_transfer_teximage(ctx, 1, texImage->Format, texImage->Data,
|
||||
_mesa_transfer_teximage(ctx, 1, texImage->TexFormat, texImage->Data,
|
||||
width, 1, 1, /* src size */
|
||||
xoffset, 0, 0, /* dest offsets */
|
||||
0, /* dstRowStride */
|
||||
@@ -539,7 +711,7 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
|
||||
struct gl_texture_object *texObj,
|
||||
struct gl_texture_image *texImage)
|
||||
{
|
||||
_mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->Data,
|
||||
_mesa_transfer_teximage(ctx, 2, texImage->TexFormat, texImage->Data,
|
||||
width, height, 1, /* src size */
|
||||
xoffset, yoffset, 0, /* dest offsets */
|
||||
texImage->Width * texImage->TexFormat->TexelBytes,
|
||||
@@ -561,7 +733,7 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
|
||||
struct gl_texture_image *texImage)
|
||||
{
|
||||
const GLint texelBytes = texImage->TexFormat->TexelBytes;
|
||||
_mesa_transfer_teximage(ctx, 3, texImage->Format, texImage->Data,
|
||||
_mesa_transfer_teximage(ctx, 3, texImage->TexFormat, texImage->Data,
|
||||
width, height, depth, /* src size */
|
||||
xoffset, yoffset, xoffset, /* dest offsets */
|
||||
texImage->Width * texelBytes,
|
||||
@@ -627,9 +799,6 @@ _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* This is the fallback for Driver.TestProxyTexImage().
|
||||
*/
|
||||
@@ -654,8 +823,11 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
|
||||
* Drivers may have more stringent texture limits to enforce and will
|
||||
* have to override this function.
|
||||
*/
|
||||
/* setup the teximage struct's fields */
|
||||
_mesa_init_tex_format( ctx, internalFormat, texImage );
|
||||
/* choose the texture format */
|
||||
assert(ctx->Driver.ChooseTextureFormat);
|
||||
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
|
||||
internalFormat, format, type);
|
||||
assert(texImage->TexFormat);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
@@ -1,4 +1,4 @@
|
||||
/* $Id: texstore.h,v 1.5 2001/03/21 16:44:08 brianp Exp $ */
|
||||
/* $Id: texstore.h,v 1.6 2001/04/04 21:54:21 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -39,7 +39,8 @@
|
||||
|
||||
extern void
|
||||
_mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
|
||||
GLenum texDestFormat, GLvoid *texDestAddr,
|
||||
const struct gl_texture_format *texDestFormat,
|
||||
GLvoid *texDestAddr,
|
||||
GLint srcWidth, GLint srcHeight, GLint srcDepth,
|
||||
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
|
||||
GLint dstRowStride, GLint dstImageStride,
|
||||
|
Reference in New Issue
Block a user