More texture image changes.

1. Added ctx->Driver.ChooseTextureFormat() function.  Examines user's
   internalFormat, format, type params and returns a gl_texture_format.
2. _mesa_store_teximage[123]d() calls ctx->Driver.ChooseTextureFormat(),
   allocates storage and transfers the image into the desired format.
3. _mesa_transfer_teximage() now takes a gl_texture_format to describe
   the destination format.  Any combination of input format/type and
   output gl_texture_format is accepted.  Uses optimized _mesa_convert_-
   texsubimage[123]d() functions when possible.
3. DRI driver's TexImage[123]D functions should be a lot simpler now.
This commit is contained in:
Brian Paul
2001-04-04 21:54:20 +00:00
parent bb0830da9e
commit 7d58f44f73
7 changed files with 260 additions and 85 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: osmesa.c,v 1.52 2001/03/29 17:15:21 brianp Exp $ */
/* $Id: osmesa.c,v 1.53 2001/04/04 21:54:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -46,6 +46,7 @@
#include "mem.h"
#include "mmath.h"
#include "mtypes.h"
#include "texformat.h"
#include "texstore.h"
#include "array_cache/acache.h"
#include "swrast/swrast.h"
@@ -1786,6 +1787,7 @@ static void osmesa_update_state( GLcontext *ctx, GLuint new_state )
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
ctx->Driver.TexImage2D = _mesa_store_teximage2d;
ctx->Driver.TexImage3D = _mesa_store_teximage3d;

View File

@@ -1,4 +1,4 @@
/* $Id: xm_dd.c,v 1.21 2001/04/03 17:35:54 brianp Exp $ */
/* $Id: xm_dd.c,v 1.22 2001/04/04 21:54:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -35,6 +35,7 @@
#include "mtypes.h"
#include "state.h"
#include "texstore.h"
#include "texformat.h"
#include "xmesaP.h"
#include "array_cache/acache.h"
#include "swrast/swrast.h"
@@ -952,6 +953,7 @@ void xmesa_init_pointers( GLcontext *ctx )
/* Software texture functions:
*/
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
ctx->Driver.TexImage2D = _mesa_store_teximage2d;
ctx->Driver.TexImage3D = _mesa_store_teximage3d;

View File

@@ -1,4 +1,4 @@
/* $Id: dd.h,v 1.60 2001/03/22 00:36:27 gareth Exp $ */
/* $Id: dd.h,v 1.61 2001/04/04 21:54:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -170,6 +170,14 @@ struct dd_function_table {
/***
*** Texture image functions:
***/
const struct gl_texture_format *
(*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType );
/* This is called by the _mesa_store_tex[sub]image[123]d() fallback
* functions. The driver should examine <internalFormat> and return a
* pointer to an appropriate gl_texture_format.
*/
void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,

View File

@@ -1,4 +1,4 @@
/* $Id: texformat.c,v 1.7 2001/03/30 14:44:43 gareth Exp $ */
/* $Id: texformat.c,v 1.8 2001/04/04 21:54:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -462,26 +462,24 @@ const struct gl_texture_format _mesa_null_texformat = {
GLboolean
_mesa_is_hardware_tex_format( const struct gl_texture_format *format )
{
return (format->MesaFormat < MESA_FORMAT_RGBA);
}
/* Given an internal texture format or 1, 2, 3, 4 initialize the texture
* image structure's default format and type information. Drivers will
* initialize these fields accordingly if they override the default
* storage format.
*/
void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
struct gl_texture_image *texImage )
const struct gl_texture_format *
_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
const struct gl_texture_format *texFormat;
/* Ask the driver for the base format, if it doesn't know, it will
* return -1;
*/
if ( ctx->Driver.BaseCompressedTexFormat ) {
GLint format = 0; /* Silence compiler warning */
format = (*ctx->Driver.BaseCompressedTexFormat)( ctx, format );
if ( format >= 0 ) {
internalFormat = format;
}
}
(void) format;
(void) type;
switch ( internalFormat ) {
/* GH: Bias towards GL_RGB, GL_RGBA texture formats. This has
@@ -490,13 +488,11 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
*/
case 4: /* Quake3 uses this... */
case GL_RGBA:
texFormat = &_mesa_texformat_rgba;
break;
return &_mesa_texformat_rgba;
case 3: /* ... and this. */
case GL_RGB:
texFormat = &_mesa_texformat_rgb;
break;
return &_mesa_texformat_rgb;
/* GH: Okay, keep checking as normal. Still test for GL_RGB,
* GL_RGBA formats first.
@@ -508,8 +504,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
texFormat = &_mesa_texformat_rgba;
break;
return &_mesa_texformat_rgba;
case GL_R3_G3_B2:
case GL_RGB4:
@@ -518,16 +513,14 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
texFormat = &_mesa_texformat_rgb;
break;
return &_mesa_texformat_rgb;
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
texFormat = &_mesa_texformat_alpha;
break;
return &_mesa_texformat_alpha;
case 1:
case GL_LUMINANCE:
@@ -535,8 +528,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
texFormat = &_mesa_texformat_luminance;
break;
return &_mesa_texformat_luminance;
case 2:
case GL_LUMINANCE_ALPHA:
@@ -546,16 +538,14 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
texFormat = &_mesa_texformat_luminance_alpha;
break;
return &_mesa_texformat_luminance_alpha;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
texFormat = &_mesa_texformat_intensity;
break;
return &_mesa_texformat_intensity;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
@@ -564,8 +554,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
texFormat = &_mesa_texformat_color_index;
break;
return &_mesa_texformat_color_index;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16_SGIX:
@@ -573,13 +562,11 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_DEPTH_COMPONENT32_SGIX:
if ( !ctx->Extensions.SGIX_depth_texture )
_mesa_problem( ctx, "depth format without GL_SGIX_depth_texture" );
texFormat = &_mesa_texformat_depth_component;
break;
return &_mesa_texformat_depth_component;
default:
_mesa_problem( ctx, "unexpected format in _mesa_init_tex_format" );
return;
_mesa_problem( ctx, "unexpected format in _mesa_choose_tex_format()" );
printf("intformat = %d %x\n", internalFormat, internalFormat );
return NULL;
}
texImage->TexFormat = texFormat;
}

View File

@@ -1,4 +1,4 @@
/* $Id: texformat.h,v 1.5 2001/03/22 06:26:18 gareth Exp $ */
/* $Id: texformat.h,v 1.6 2001/04/04 21:54:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -83,9 +83,12 @@ enum _format {
};
extern void
_mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
struct gl_texture_image *texImage );
extern GLboolean
_mesa_is_hardware_tex_format( const struct gl_texture_format *format );
extern const struct gl_texture_format *
_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type );
/* The default formats, GLchan per component:

View File

@@ -1,4 +1,4 @@
/* $Id: texstore.c,v 1.21 2001/03/28 20:40:51 gareth Exp $ */
/* $Id: texstore.c,v 1.22 2001/04/04 21:54:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -47,6 +47,7 @@
#include "texformat.h"
#include "teximage.h"
#include "texstore.h"
#include "texutil.h"
/*
@@ -154,15 +155,15 @@ components_in_intformat( GLint format )
* srcType - GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_FLOAT, etc
* srcPacking - describes packing of incoming image.
*/
void
_mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
GLenum texDestFormat, GLvoid *texDestAddr,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride, GLint dstImageStride,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking)
static void
transfer_teximage(GLcontext *ctx, GLuint dimensions,
GLenum texDestFormat, GLvoid *texDestAddr,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride, GLint dstImageStride,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking)
{
GLint texComponents;
@@ -381,6 +382,163 @@ _mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
/*
* Transfer a texture image from user space to <destAddr> applying all
* needed image transfer operations and storing the result in the format
* specified by <dstFormat>. <dstFormat> may be any format from texformat.h.
* Input:
* dstRowStride - stride between dest rows in bytes
* dstImagetride - stride between dest images in bytes
*
* XXX this function is a bit more complicated than it should be. If
* _mesa_convert_texsubimage[123]d could handle any dest/source formats
* or if transfer_teximage() could store in any MESA_FORMAT_* format, we
* could simplify things here.
*/
void
_mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
const struct gl_texture_format *dstFormat,
GLvoid *dstAddr,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride, GLint dstImageStride,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking)
{
const GLint dstRowStridePixels = dstRowStride / dstFormat->TexelBytes;
const GLint dstImageStridePixels = dstImageStride / dstFormat->TexelBytes;
GLboolean makeTemp;
/* First, determine if need to make a temporary, intermediate image */
if (_mesa_is_hardware_tex_format(dstFormat)) {
if (ctx->_ImageTransferState) {
makeTemp = GL_TRUE;
}
else {
if (dimensions == 1) {
makeTemp = !_mesa_convert_texsubimage1d(dstFormat->MesaFormat,
dstXoffset,
srcWidth,
srcFormat, srcType,
srcPacking, srcAddr,
dstAddr);
}
else if (dimensions == 2) {
makeTemp = !_mesa_convert_texsubimage2d(dstFormat->MesaFormat,
dstXoffset, dstYoffset,
srcWidth, srcHeight,
dstRowStridePixels,
srcFormat, srcType,
srcPacking, srcAddr,
dstAddr);
}
else {
assert(dimensions == 3);
makeTemp = !_mesa_convert_texsubimage3d(dstFormat->MesaFormat,
dstXoffset, dstYoffset, dstZoffset,
srcWidth, srcHeight, srcDepth,
dstRowStridePixels, dstImageStridePixels,
srcFormat, srcType,
srcPacking, srcAddr, dstAddr);
}
if (!makeTemp) {
/* all done! */
return;
}
}
}
else {
/* software texture format */
makeTemp = GL_FALSE;
}
if (makeTemp) {
GLint postConvWidth = srcWidth, postConvHeight = srcHeight;
GLenum tmpFormat;
GLuint tmpComps, tmpTexelSize;
GLint tmpRowStride, tmpImageStride;
GLubyte *tmpImage;
if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
_mesa_adjust_image_for_convolution(ctx, dimensions, &postConvWidth,
&postConvHeight);
}
tmpFormat = _mesa_base_tex_format(ctx, dstFormat->IntFormat);
tmpComps = _mesa_components_in_format(tmpFormat);
tmpTexelSize = tmpComps * sizeof(CHAN_TYPE);
tmpRowStride = postConvWidth * tmpTexelSize;
tmpImageStride = postConvWidth * postConvHeight * tmpTexelSize;
tmpImage = (GLubyte *) MALLOC(postConvWidth * postConvHeight *
srcDepth * tmpTexelSize);
if (!tmpImage)
return;
transfer_teximage(ctx, dimensions, tmpFormat, tmpImage,
srcWidth, srcHeight, srcDepth,
0, 0, 0, /* x/y/zoffset */
tmpRowStride, tmpImageStride,
srcFormat, srcType, srcAddr, srcPacking);
/* the temp image is our new source image */
srcWidth = postConvWidth;
srcHeight = postConvHeight;
srcFormat = tmpFormat;
srcType = CHAN_TYPE;
srcAddr = tmpImage;
srcPacking = &_mesa_native_packing;
}
if (_mesa_is_hardware_tex_format(dstFormat)) {
assert(makeTemp);
if (dimensions == 1) {
GLboolean b;
b = _mesa_convert_texsubimage1d(dstFormat->MesaFormat,
dstXoffset,
srcWidth,
srcFormat, srcType,
srcPacking, srcAddr,
dstAddr);
assert(b);
}
else if (dimensions == 2) {
GLboolean b;
b = _mesa_convert_texsubimage2d(dstFormat->MesaFormat,
dstXoffset, dstYoffset,
srcWidth, srcHeight,
dstRowStridePixels,
srcFormat, srcType,
srcPacking, srcAddr,
dstAddr);
assert(b);
}
else {
GLboolean b;
b = _mesa_convert_texsubimage3d(dstFormat->MesaFormat,
dstXoffset, dstYoffset, dstZoffset,
srcWidth, srcHeight, srcDepth,
dstRowStridePixels, dstImageStridePixels,
srcFormat, srcType,
srcPacking, srcAddr, dstAddr);
assert(b);
}
FREE((void *) srcAddr); /* the temp image */
}
else {
/* software format */
GLenum dstBaseFormat = _mesa_base_tex_format(ctx, dstFormat->IntFormat);
assert(!makeTemp);
transfer_teximage(ctx, dimensions, dstBaseFormat, dstAddr,
srcWidth, srcHeight, srcDepth,
dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
srcFormat, srcType, srcAddr, srcPacking);
}
}
/*
* This is the software fallback for Driver.TexImage1D().
* The texture image type will be GLchan.
@@ -404,18 +562,23 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
}
/* setup the teximage struct's fields */
_mesa_init_tex_format( ctx, internalFormat, texImage );
/* choose the texture format */
assert(ctx->Driver.ChooseTextureFormat);
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
internalFormat, format, type);
assert(texImage->TexFormat);
texelBytes = texImage->TexFormat->TexelBytes;
/* allocate memory */
texImage->Data = (GLchan *) MALLOC(postConvWidth * texelBytes);
if (!texImage->Data)
return; /* out of memory */
texImage->Data = MALLOC(postConvWidth * texelBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
}
/* unpack image, apply transfer ops and store in texImage->Data */
_mesa_transfer_teximage(ctx, 1, texImage->Format, texImage->Data,
_mesa_transfer_teximage(ctx, 1, texImage->TexFormat, texImage->Data,
width, 1, 1, 0, 0, 0,
0, /* dstRowStride */
0, /* dstImageStride */
@@ -447,19 +610,23 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
&postConvHeight);
}
/* setup the teximage struct's fields */
_mesa_init_tex_format( ctx, internalFormat, texImage );
/* choose the texture format */
assert(ctx->Driver.ChooseTextureFormat);
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
internalFormat, format, type);
assert(texImage->TexFormat);
texelBytes = texImage->TexFormat->TexelBytes;
/* allocate memory */
texImage->Data = (GLchan *) MALLOC(postConvWidth * postConvHeight *
texelBytes);
if (!texImage->Data)
return; /* out of memory */
texImage->Data = MALLOC(postConvWidth * postConvHeight * texelBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
}
/* unpack image, apply transfer ops and store in texImage->Data */
_mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->Data,
_mesa_transfer_teximage(ctx, 2, texImage->TexFormat, texImage->Data,
width, height, 1, 0, 0, 0,
texImage->Width * texelBytes,
0, /* dstImageStride */
@@ -486,18 +653,23 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
{
GLint texelBytes;
/* setup the teximage struct's fields */
_mesa_init_tex_format( ctx, internalFormat, texImage );
/* choose the texture format */
assert(ctx->Driver.ChooseTextureFormat);
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
internalFormat, format, type);
assert(texImage->TexFormat);
texelBytes = texImage->TexFormat->TexelBytes;
/* allocate memory */
texImage->Data = (GLchan *) MALLOC(width * height * depth * texelBytes);
if (!texImage->Data)
return; /* out of memory */
texImage->Data = MALLOC(width * height * depth * texelBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
return;
}
/* unpack image, apply transfer ops and store in texImage->Data */
_mesa_transfer_teximage(ctx, 3, texImage->Format, texImage->Data,
_mesa_transfer_teximage(ctx, 3, texImage->TexFormat, texImage->Data,
width, height, depth, 0, 0, 0,
texImage->Width * texelBytes,
texImage->Width * texImage->Height * texelBytes,
@@ -518,7 +690,7 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
_mesa_transfer_teximage(ctx, 1, texImage->Format, texImage->Data,
_mesa_transfer_teximage(ctx, 1, texImage->TexFormat, texImage->Data,
width, 1, 1, /* src size */
xoffset, 0, 0, /* dest offsets */
0, /* dstRowStride */
@@ -539,7 +711,7 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
_mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->Data,
_mesa_transfer_teximage(ctx, 2, texImage->TexFormat, texImage->Data,
width, height, 1, /* src size */
xoffset, yoffset, 0, /* dest offsets */
texImage->Width * texImage->TexFormat->TexelBytes,
@@ -561,7 +733,7 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
const GLint texelBytes = texImage->TexFormat->TexelBytes;
_mesa_transfer_teximage(ctx, 3, texImage->Format, texImage->Data,
_mesa_transfer_teximage(ctx, 3, texImage->TexFormat, texImage->Data,
width, height, depth, /* src size */
xoffset, yoffset, xoffset, /* dest offsets */
texImage->Width * texelBytes,
@@ -627,9 +799,6 @@ _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
/*
* This is the fallback for Driver.TestProxyTexImage().
*/
@@ -654,8 +823,11 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
* Drivers may have more stringent texture limits to enforce and will
* have to override this function.
*/
/* setup the teximage struct's fields */
_mesa_init_tex_format( ctx, internalFormat, texImage );
/* choose the texture format */
assert(ctx->Driver.ChooseTextureFormat);
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
internalFormat, format, type);
assert(texImage->TexFormat);
return GL_TRUE;
}

View File

@@ -1,4 +1,4 @@
/* $Id: texstore.h,v 1.5 2001/03/21 16:44:08 brianp Exp $ */
/* $Id: texstore.h,v 1.6 2001/04/04 21:54:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -39,7 +39,8 @@
extern void
_mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
GLenum texDestFormat, GLvoid *texDestAddr,
const struct gl_texture_format *texDestFormat,
GLvoid *texDestAddr,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride, GLint dstImageStride,