r600: fix textures

We weren't allocating enough gprs for the fragment shader
in some cases.  There are likely other issues that still need
to be sorted out for textures, but at least they now work.
This commit is contained in:
Alex Deucher
2009-07-27 03:52:37 -04:00
parent 7e6819f843
commit 7d3190a85b

View File

@@ -299,7 +299,7 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
ui = (r700->SPI_PS_IN_CONTROL_0.u32All & NUM_INTERP_mask) / (1 << NUM_INTERP_shift);
ui = ui ? ui : unNumOfReg;
ui = (unNumOfReg < ui) ? ui : unNumOfReg;
SETfield(r700->ps.SQ_PGM_RESOURCES_PS.u32All, ui, NUM_GPRS_shift, NUM_GPRS_mask);