egl: Remove unused _EGL_SKIP_HANDLE_CHECK.
It was added to skip checking EGLDisplay, EGLSurface, and etc. It is never defined and the spec does not allow the checks to be skipped. Remove it for good.
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@@ -101,9 +101,6 @@ PUBLIC void
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_eglCleanupDisplay(_EGLDisplay *disp);
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#ifndef _EGL_SKIP_HANDLE_CHECK
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extern EGLBoolean
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_eglCheckDisplayHandle(EGLDisplay dpy);
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@@ -112,27 +109,6 @@ PUBLIC EGLBoolean
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_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy);
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#else /* !_EGL_SKIP_HANDLE_CHECK */
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/* Only do a quick check. This is NOT standard compliant. */
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static INLINE EGLBoolean
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_eglCheckDisplayHandle(EGLDisplay dpy)
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{
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return ((_EGLDisplay *) dpy != NULL);
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}
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static INLINE EGLBoolean
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_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy);
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{
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return (((_EGLResource *) res)->Display == dpy);
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}
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#endif /* _EGL_SKIP_HANDLE_CHECK */
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/**
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* Lookup a handle to find the linked display.
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* Return NULL if the handle has no corresponding linked display.
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