egl: Remove unused _EGL_SKIP_HANDLE_CHECK.

It was added to skip checking EGLDisplay, EGLSurface, and etc.  It is
never defined and the spec does not allow the checks to be skipped.
Remove it for good.
This commit is contained in:
Chia-I Wu
2010-02-22 21:59:14 +08:00
parent 58a72cd65e
commit 7d1237bc71
4 changed files with 0 additions and 53 deletions

View File

@@ -101,9 +101,6 @@ PUBLIC void
_eglCleanupDisplay(_EGLDisplay *disp);
#ifndef _EGL_SKIP_HANDLE_CHECK
extern EGLBoolean
_eglCheckDisplayHandle(EGLDisplay dpy);
@@ -112,27 +109,6 @@ PUBLIC EGLBoolean
_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy);
#else /* !_EGL_SKIP_HANDLE_CHECK */
/* Only do a quick check. This is NOT standard compliant. */
static INLINE EGLBoolean
_eglCheckDisplayHandle(EGLDisplay dpy)
{
return ((_EGLDisplay *) dpy != NULL);
}
static INLINE EGLBoolean
_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy);
{
return (((_EGLResource *) res)->Display == dpy);
}
#endif /* _EGL_SKIP_HANDLE_CHECK */
/**
* Lookup a handle to find the linked display.
* Return NULL if the handle has no corresponding linked display.