venus: enable VK_KHR_ray_tracing_pipeline

Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33907>
This commit is contained in:
Yiwei Zhang
2025-03-05 14:49:35 -08:00
committed by Marge Bot
parent e081621dca
commit 7cfdd9e8d4
2 changed files with 7 additions and 1 deletions

View File

@@ -558,7 +558,7 @@ Khronos extensions that are not part of any Vulkan version:
VK_KHR_present_wait DONE (anv, nvk, radv, tu, x11/display)
VK_KHR_ray_query DONE (anv/gfx12.5+, lvp, radv/gfx10.3+, tu/a740+, vn)
VK_KHR_ray_tracing_maintenance1 DONE (anv/gfx12.5+, radv/gfx10.3+, tu/a740+)
VK_KHR_ray_tracing_pipeline DONE (anv/gfx12.5+, lvp, radv/gfx10.3+)
VK_KHR_ray_tracing_pipeline DONE (anv/gfx12.5+, lvp, radv/gfx10.3+, vn)
VK_KHR_ray_tracing_position_fetch DONE (anv, radv/gfx10.3+)
VK_KHR_shader_clock DONE (anv, hasvk, lvp, nvk, radv, vn)
VK_KHR_shader_maximal_reconvergence DONE (anv, lvp, nvk, panvk/v10+, radv, vn)

View File

@@ -160,6 +160,7 @@ vn_physical_device_init_features(struct vn_physical_device *physical_dev)
fragment_shader_barycentric;
VkPhysicalDeviceFragmentShadingRateFeaturesKHR fragment_shading_rate;
VkPhysicalDeviceRayQueryFeaturesKHR ray_query;
VkPhysicalDeviceRayTracingPipelineFeaturesKHR ray_tracing_pipeline;
VkPhysicalDeviceShaderClockFeaturesKHR shader_clock;
VkPhysicalDeviceShaderMaximalReconvergenceFeaturesKHR shader_maximal_reconvergence;
VkPhysicalDeviceShaderQuadControlFeaturesKHR shader_quad_control;
@@ -303,6 +304,7 @@ vn_physical_device_init_features(struct vn_physical_device *physical_dev)
VN_ADD_PNEXT_EXT(feats2, FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR, local_feats.fragment_shader_barycentric, exts->KHR_fragment_shader_barycentric);
VN_ADD_PNEXT_EXT(feats2, FRAGMENT_SHADING_RATE_FEATURES_KHR, local_feats.fragment_shading_rate, exts->KHR_fragment_shading_rate);
VN_ADD_PNEXT_EXT(feats2, RAY_QUERY_FEATURES_KHR, local_feats.ray_query, exts->KHR_ray_query);
VN_ADD_PNEXT_EXT(feats2, RAY_TRACING_PIPELINE_FEATURES_KHR, local_feats.ray_tracing_pipeline, exts->KHR_ray_tracing_pipeline);
VN_ADD_PNEXT_EXT(feats2, SHADER_CLOCK_FEATURES_KHR, local_feats.shader_clock, exts->KHR_shader_clock);
VN_ADD_PNEXT_EXT(feats2, SHADER_MAXIMAL_RECONVERGENCE_FEATURES_KHR, local_feats.shader_maximal_reconvergence, exts->KHR_shader_maximal_reconvergence);
VN_ADD_PNEXT_EXT(feats2, SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR, local_feats.shader_subgroup_uniform_control_flow, exts->KHR_shader_subgroup_uniform_control_flow);
@@ -541,6 +543,7 @@ vn_physical_device_init_properties(struct vn_physical_device *physical_dev)
VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR
fragment_shader_barycentric;
VkPhysicalDeviceFragmentShadingRatePropertiesKHR fragment_shading_rate;
VkPhysicalDeviceRayTracingPipelinePropertiesKHR ray_tracing_pipeline;
/* EXT */
VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT
@@ -632,6 +635,7 @@ vn_physical_device_init_properties(struct vn_physical_device *physical_dev)
VN_ADD_PNEXT_EXT(props2, COMPUTE_SHADER_DERIVATIVES_PROPERTIES_KHR, local_props.compute_shader_derivatives, exts->KHR_compute_shader_derivatives);
VN_ADD_PNEXT_EXT(props2, FRAGMENT_SHADER_BARYCENTRIC_PROPERTIES_KHR, local_props.fragment_shader_barycentric, exts->KHR_fragment_shader_barycentric);
VN_ADD_PNEXT_EXT(props2, FRAGMENT_SHADING_RATE_PROPERTIES_KHR, local_props.fragment_shading_rate, exts->KHR_fragment_shading_rate);
VN_ADD_PNEXT_EXT(props2, RAY_TRACING_PIPELINE_PROPERTIES_KHR, local_props.ray_tracing_pipeline, exts->KHR_ray_tracing_pipeline);
/* EXT */
VN_ADD_PNEXT_EXT(props2, BLEND_OPERATION_ADVANCED_PROPERTIES_EXT, local_props.blend_operation_advanced, exts->EXT_blend_operation_advanced);
@@ -710,6 +714,7 @@ vn_physical_device_init_properties(struct vn_physical_device *physical_dev)
VN_SET_VK_PROPS_EXT(props, &local_props.compute_shader_derivatives, exts->KHR_compute_shader_derivatives);
VN_SET_VK_PROPS_EXT(props, &local_props.fragment_shader_barycentric, exts->KHR_fragment_shader_barycentric);
VN_SET_VK_PROPS_EXT(props, &local_props.fragment_shading_rate, exts->KHR_fragment_shading_rate);
VN_SET_VK_PROPS_EXT(props, &local_props.ray_tracing_pipeline, exts->KHR_ray_tracing_pipeline);
/* EXT */
VN_SET_VK_PROPS_EXT(props, &local_props.blend_operation_advanced, exts->EXT_blend_operation_advanced);
@@ -1233,6 +1238,7 @@ vn_physical_device_get_passthrough_extensions(
.KHR_fragment_shading_rate = true,
.KHR_pipeline_library = true,
.KHR_ray_query = physical_dev->ray_tracing,
.KHR_ray_tracing_pipeline = physical_dev->ray_tracing,
.KHR_shader_clock = true,
.KHR_shader_maximal_reconvergence = true,
.KHR_shader_quad_control = true,