mesa: Implement VertexArrayElementBuffer
v2: Add a doxygen comment. Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
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@@ -100,4 +100,6 @@ void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
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GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );
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void GLAPIENTRY _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
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#endif /* ARRAYOBJ_H */
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