diff --git a/src/broadcom/ci/broadcom-rpi4-skips.txt b/src/broadcom/ci/broadcom-rpi4-skips.txt index 66d371eaae2..b913018d915 100644 --- a/src/broadcom/ci/broadcom-rpi4-skips.txt +++ b/src/broadcom/ci/broadcom-rpi4-skips.txt @@ -278,16 +278,25 @@ dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.* # Skip tests for unsupported features so we can increase the number of tests # that are actually useful in the limited CI time we have per job. +dEQP-VK.binding_model.mutable_descriptor.* +dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.* +dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.* +dEQP-VK.compute.shader_object_binary.* +dEQP-VK.compute.shader_object_spirv.* +dEQP-VK.fragment_shading_rate.* +dEQP-VK.image.host_image_copy.* +dEQP-VK.mesh_shader.* +dEQP-VK.pipeline.fast_linked_library.* dEQP-VK.pipeline.monolithic.multisample_with_fragment_shading_rate.* dEQP-VK.pipeline.monolithic.bind_point.graphics_raytracing.* dEQP-VK.pipeline.monolithic.bind_point.compute_raytracing.* dEQP-VK.pipeline.pipeline_library.* -dEQP-VK.pipeline.fast_linked_library.* dEQP-VK.pipeline.shader_object* dEQP-VK.protected_memory.* -dEQP-VK.transform_feedback.* -dEQP-VK.ray_tracing_pipeline.* +dEQP-VK.query_pool.statistics_query.* dEQP-VK.ray_query.* -dEQP-VK.fragment_shading_rate.* -dEQP-VK.mesh_shader.* +dEQP-VK.ray_tracing_pipeline.* +dEQP-VK.robustness.robustness2.* dEQP-VK.shader_object.rendering.* +dEQP-VK.sparse_resources.* +dEQP-VK.transform_feedback.* diff --git a/src/broadcom/ci/broadcom-rpi5-skips.txt b/src/broadcom/ci/broadcom-rpi5-skips.txt index 17110a448da..2ba41b0925b 100644 --- a/src/broadcom/ci/broadcom-rpi5-skips.txt +++ b/src/broadcom/ci/broadcom-rpi5-skips.txt @@ -81,16 +81,25 @@ dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.* # Skip tests for unsupported features so we can increase the number of tests # that are actually useful in the limited CI time we have per job. +dEQP-VK.binding_model.mutable_descriptor.* +dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.* +dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.* +dEQP-VK.compute.shader_object_binary.* +dEQP-VK.compute.shader_object_spirv.* +dEQP-VK.fragment_shading_rate.* +dEQP-VK.image.host_image_copy.* +dEQP-VK.mesh_shader.* +dEQP-VK.pipeline.fast_linked_library.* dEQP-VK.pipeline.monolithic.multisample_with_fragment_shading_rate.* dEQP-VK.pipeline.monolithic.bind_point.graphics_raytracing.* dEQP-VK.pipeline.monolithic.bind_point.compute_raytracing.* dEQP-VK.pipeline.pipeline_library.* -dEQP-VK.pipeline.fast_linked_library.* dEQP-VK.pipeline.shader_object* dEQP-VK.protected_memory.* -dEQP-VK.transform_feedback.* -dEQP-VK.ray_tracing_pipeline.* +dEQP-VK.query_pool.statistics_query.* dEQP-VK.ray_query.* -dEQP-VK.fragment_shading_rate.* -dEQP-VK.mesh_shader.* +dEQP-VK.ray_tracing_pipeline.* +dEQP-VK.robustness.robustness2.* dEQP-VK.shader_object.rendering.* +dEQP-VK.sparse_resources.* +dEQP-VK.transform_feedback.*