v3dv/ci: Add more dEQP-VK subgroups that are currently skipped
We are skipping additional 357684 tests for the following subgroups where all tests results are skip to reduce CI usage testing skipped tests. It reduces the CI time execution by a 2%. 14304 dEQP-VK.binding_model.mutable_descriptor.* 22948 dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.* 20258 dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.* 11662 dEQP-VK.compute.shader_object_binary.* 11662 dEQP-VK.compute.shader_object_spirv.* 196299 dEQP-VK.image.host_image_copy.* 14043 dEQP-VK.query_pool.statistics_query.* 54656 dEQP-VK.robustness.robustness2.* 11852 dEQP-VK.sparse_resources.* We are also using alphabetical order these subgroups. Reviewed-by: Juan A. Suarez <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29328>
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@@ -278,16 +278,25 @@ dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.*
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# Skip tests for unsupported features so we can increase the number of tests
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# that are actually useful in the limited CI time we have per job.
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dEQP-VK.binding_model.mutable_descriptor.*
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dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.*
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dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.*
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dEQP-VK.compute.shader_object_binary.*
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dEQP-VK.compute.shader_object_spirv.*
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dEQP-VK.fragment_shading_rate.*
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dEQP-VK.image.host_image_copy.*
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dEQP-VK.mesh_shader.*
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dEQP-VK.pipeline.fast_linked_library.*
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dEQP-VK.pipeline.monolithic.multisample_with_fragment_shading_rate.*
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dEQP-VK.pipeline.monolithic.bind_point.graphics_raytracing.*
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dEQP-VK.pipeline.monolithic.bind_point.compute_raytracing.*
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dEQP-VK.pipeline.pipeline_library.*
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dEQP-VK.pipeline.fast_linked_library.*
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dEQP-VK.pipeline.shader_object*
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dEQP-VK.protected_memory.*
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dEQP-VK.transform_feedback.*
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dEQP-VK.ray_tracing_pipeline.*
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dEQP-VK.query_pool.statistics_query.*
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dEQP-VK.ray_query.*
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dEQP-VK.fragment_shading_rate.*
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dEQP-VK.mesh_shader.*
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dEQP-VK.ray_tracing_pipeline.*
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dEQP-VK.robustness.robustness2.*
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dEQP-VK.shader_object.rendering.*
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dEQP-VK.sparse_resources.*
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dEQP-VK.transform_feedback.*
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@@ -81,16 +81,25 @@ dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.*
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# Skip tests for unsupported features so we can increase the number of tests
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# that are actually useful in the limited CI time we have per job.
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dEQP-VK.binding_model.mutable_descriptor.*
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dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.*
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dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.*
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dEQP-VK.compute.shader_object_binary.*
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dEQP-VK.compute.shader_object_spirv.*
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dEQP-VK.fragment_shading_rate.*
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dEQP-VK.image.host_image_copy.*
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dEQP-VK.mesh_shader.*
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dEQP-VK.pipeline.fast_linked_library.*
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dEQP-VK.pipeline.monolithic.multisample_with_fragment_shading_rate.*
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dEQP-VK.pipeline.monolithic.bind_point.graphics_raytracing.*
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dEQP-VK.pipeline.monolithic.bind_point.compute_raytracing.*
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dEQP-VK.pipeline.pipeline_library.*
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dEQP-VK.pipeline.fast_linked_library.*
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dEQP-VK.pipeline.shader_object*
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dEQP-VK.protected_memory.*
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dEQP-VK.transform_feedback.*
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dEQP-VK.ray_tracing_pipeline.*
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dEQP-VK.query_pool.statistics_query.*
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dEQP-VK.ray_query.*
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dEQP-VK.fragment_shading_rate.*
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dEQP-VK.mesh_shader.*
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dEQP-VK.ray_tracing_pipeline.*
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dEQP-VK.robustness.robustness2.*
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dEQP-VK.shader_object.rendering.*
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dEQP-VK.sparse_resources.*
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dEQP-VK.transform_feedback.*
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