v3dv/ci: Add more dEQP-VK subgroups that are currently skipped

We are skipping additional 357684 tests for the following subgroups
where all tests results are skip to reduce CI usage testing skipped
tests. It reduces the CI time execution by a 2%.

 14304 dEQP-VK.binding_model.mutable_descriptor.*
 22948 dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.*
 20258 dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.*
 11662 dEQP-VK.compute.shader_object_binary.*
 11662 dEQP-VK.compute.shader_object_spirv.*
196299 dEQP-VK.image.host_image_copy.*
 14043 dEQP-VK.query_pool.statistics_query.*
 54656 dEQP-VK.robustness.robustness2.*
 11852 dEQP-VK.sparse_resources.*

We are also using alphabetical order these subgroups.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29328>
This commit is contained in:
Jose Maria Casanova Crespo
2024-05-22 13:38:13 +02:00
parent 8b448ffdd7
commit 7cb2831ef5
2 changed files with 28 additions and 10 deletions

View File

@@ -278,16 +278,25 @@ dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.*
# Skip tests for unsupported features so we can increase the number of tests
# that are actually useful in the limited CI time we have per job.
dEQP-VK.binding_model.mutable_descriptor.*
dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.*
dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.*
dEQP-VK.compute.shader_object_binary.*
dEQP-VK.compute.shader_object_spirv.*
dEQP-VK.fragment_shading_rate.*
dEQP-VK.image.host_image_copy.*
dEQP-VK.mesh_shader.*
dEQP-VK.pipeline.fast_linked_library.*
dEQP-VK.pipeline.monolithic.multisample_with_fragment_shading_rate.*
dEQP-VK.pipeline.monolithic.bind_point.graphics_raytracing.*
dEQP-VK.pipeline.monolithic.bind_point.compute_raytracing.*
dEQP-VK.pipeline.pipeline_library.*
dEQP-VK.pipeline.fast_linked_library.*
dEQP-VK.pipeline.shader_object*
dEQP-VK.protected_memory.*
dEQP-VK.transform_feedback.*
dEQP-VK.ray_tracing_pipeline.*
dEQP-VK.query_pool.statistics_query.*
dEQP-VK.ray_query.*
dEQP-VK.fragment_shading_rate.*
dEQP-VK.mesh_shader.*
dEQP-VK.ray_tracing_pipeline.*
dEQP-VK.robustness.robustness2.*
dEQP-VK.shader_object.rendering.*
dEQP-VK.sparse_resources.*
dEQP-VK.transform_feedback.*

View File

@@ -81,16 +81,25 @@ dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.*
# Skip tests for unsupported features so we can increase the number of tests
# that are actually useful in the limited CI time we have per job.
dEQP-VK.binding_model.mutable_descriptor.*
dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.*
dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.*
dEQP-VK.compute.shader_object_binary.*
dEQP-VK.compute.shader_object_spirv.*
dEQP-VK.fragment_shading_rate.*
dEQP-VK.image.host_image_copy.*
dEQP-VK.mesh_shader.*
dEQP-VK.pipeline.fast_linked_library.*
dEQP-VK.pipeline.monolithic.multisample_with_fragment_shading_rate.*
dEQP-VK.pipeline.monolithic.bind_point.graphics_raytracing.*
dEQP-VK.pipeline.monolithic.bind_point.compute_raytracing.*
dEQP-VK.pipeline.pipeline_library.*
dEQP-VK.pipeline.fast_linked_library.*
dEQP-VK.pipeline.shader_object*
dEQP-VK.protected_memory.*
dEQP-VK.transform_feedback.*
dEQP-VK.ray_tracing_pipeline.*
dEQP-VK.query_pool.statistics_query.*
dEQP-VK.ray_query.*
dEQP-VK.fragment_shading_rate.*
dEQP-VK.mesh_shader.*
dEQP-VK.ray_tracing_pipeline.*
dEQP-VK.robustness.robustness2.*
dEQP-VK.shader_object.rendering.*
dEQP-VK.sparse_resources.*
dEQP-VK.transform_feedback.*