i965/vs: Track uniforms as separate vectors once we've done array access.
This will make it easier to figure out which elements are totally unused and not upload them. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -158,4 +158,34 @@ vec4_visitor::dead_code_eliminate()
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return progress;
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}
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void
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vec4_visitor::split_uniform_registers()
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{
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/* Prior to this, uniforms have been in an array sized according to
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* the number of vector uniforms present, sparsely filled (so an
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* aggregate results in reg indices being skipped over). Now we're
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* going to cut those aggregates up so each .reg index is one
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* vector. The goal is to make elimination of unused uniform
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* components easier later.
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*/
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foreach_list(node, &this->instructions) {
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vec4_instruction *inst = (vec4_instruction *)node;
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for (int i = 0 ; i < 3; i++) {
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if (inst->src[i].file != UNIFORM)
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continue;
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assert(!inst->src[i].reladdr);
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inst->src[i].reg += inst->src[i].reg_offset;
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inst->src[i].reg_offset = 0;
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}
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}
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/* Update that everything is now vector-sized. */
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for (int i = 0; i < this->uniforms; i++) {
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this->uniform_size[i] = 1;
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}
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}
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} /* namespace brw */
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@@ -388,6 +388,7 @@ public:
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void reg_allocate();
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void move_grf_array_access_to_scratch();
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void move_uniform_array_access_to_pull_constants();
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void split_uniform_registers();
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void calculate_live_intervals();
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bool dead_code_eliminate();
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bool virtual_grf_interferes(int a, int b);
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@@ -2202,6 +2202,13 @@ vec4_visitor::move_uniform_array_access_to_pull_constants()
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inst->src[i].reladdr = NULL;
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}
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}
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/* Now there are no accesses of the UNIFORM file with a reladdr, so
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* no need to track them as larger-than-vec4 objects. This will be
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* relied on in cutting out unused uniform vectors from push
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* constants.
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*/
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split_uniform_registers();
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}
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vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
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