docs: Update MESA_shader_integer_functions spec to version 3.
When publishing this spec on the OpenGL ES registry, Jon Leech noticed that it didn't actually mention what the ES dependencies and interactions were. I looked at extensions_table.h and noted that we expose it in ES 3.0 contexts, and he added the obvious spec texts. The updated copy also contains our official extension number. https://github.com/KhronosGroup/OpenGL-Registry/issues/3 Acked-by: Matt Turner <mattst88@gmail.com>
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@@ -20,11 +20,11 @@ Status
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Version
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Version 2, July 7, 2016
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Version 3, March 31, 2017
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Number
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TBD
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OpenGL Extension #495
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Dependencies
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@@ -34,7 +34,7 @@ Dependencies
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This extension is written against Version 1.50 (Revision 09) of the OpenGL
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Shading Language Specification.
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GLSL 1.30 is required.
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GLSL 1.30 (OpenGL) or GLSL ES 3.00 (OpenGL ES) is required.
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This extension interacts with ARB_gpu_shader5.
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@@ -51,9 +51,10 @@ Overview
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calculations).
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This extension provides a set of new features to the OpenGL Shading
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Language to support capabilities of these GPUs, extending the capabilities
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of version 1.30 of the OpenGL Shading Language. Shaders
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using the new functionality provided by this extension should enable this
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Language to support capabilities of these GPUs, extending the
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capabilities of version 1.30 of the OpenGL Shading Language and version
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3.00 of the OpenGL ES Shading Language. Shaders using the new
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functionality provided by this extension should enable this
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functionality via the construct
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#extension GL_MESA_shader_integer_functions : require (or enable)
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@@ -516,5 +517,6 @@ Revision History
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Rev. Date Author Changes
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---- ----------- -------- -----------------------------------------
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3 31-Mar-2017 Jon Leech Add ES support (OpenGL-Registry/issues/3)
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2 7-Jul-2016 idr Fix typo in #extension line
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1 20-Jun-2016 idr Initial version based on GL_ARB_gpu_shader5.
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