[intel] Move bufmgr back to context instead of screen, fixing glthreads.
Putting the bufmgr in the screen is not thread-safe since the emit_reloc changes. It also led to a significant performance hit from pthread usage for the attempted thread-safety (up to 12% of a cpu spent on refcounting protection in single-threaded 965). The motivation had been to allow multi-context bufmgr sharing in classic mode, but it wasn't worth the cost.
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@@ -282,7 +282,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
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DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
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height, pitch);
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irb->region = intel_region_alloc(intel->intelScreen, cpp, pitch, height);
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irb->region = intel_region_alloc(intel, cpp, pitch, height);
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if (!irb->region)
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return GL_FALSE; /* out of memory? */
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