radeonsi: allow MSAA resolving into a texture that has DCC enabled
Since DCC is enabled almost everywhere now, it's important not to disable this fast path. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -902,8 +902,19 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
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info->src.box.height == dst_height &&
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info->src.box.depth == 1 &&
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dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
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(!dst->cmask.size || !dst->dirty_level_mask) && /* dst cannot be fast-cleared */
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!dst->dcc_offset) {
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(!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
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/* Resolving into a surface with DCC is unsupported. Since
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* it's being overwritten anyway, clear it to uncompressed.
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* This is still the fastest codepath even with this clear.
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*/
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if (dst->dcc_offset &&
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dst->surface.level[info->dst.level].dcc_enabled) {
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vi_dcc_clear_level(&sctx->b, dst, info->dst.level,
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0xFFFFFFFF);
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dst->dirty_level_mask &= ~(1 << info->dst.level);
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}
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/* Resolve directly from src to dst. */
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si_blitter_begin(ctx, SI_COLOR_RESOLVE |
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(info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
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util_blitter_custom_resolve_color(sctx->blitter,
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@@ -2443,8 +2443,16 @@ static void si_emit_framebuffer_state(struct si_context *sctx, struct r600_atom
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}
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cb_color_info = cb->cb_color_info | tex->cb_color_info;
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if (tex->dcc_offset && cb->level_info->dcc_enabled)
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cb_color_info |= S_028C70_DCC_ENABLE(1);
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if (tex->dcc_offset && cb->level_info->dcc_enabled) {
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bool is_msaa_resolve_dst = state->cbufs[0] &&
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state->cbufs[0]->texture->nr_samples > 1 &&
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state->cbufs[1] == &cb->base &&
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state->cbufs[1]->texture->nr_samples <= 1;
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if (!is_msaa_resolve_dst)
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cb_color_info |= S_028C70_DCC_ENABLE(1);
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}
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radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C,
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sctx->b.chip_class >= VI ? 14 : 13);
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