added mutex to-do comment

This commit is contained in:
Brian Paul
2005-01-26 14:01:53 +00:00
parent d01292bc54
commit 7c58a00a50

View File

@@ -659,6 +659,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
if (delObj) {
/* First check if this texture is currently bound.
* If so, unbind it and decrement the reference count.
* XXX all RefCount accesses should be protected by a mutex.
*/
GLuint u;
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
@@ -705,6 +706,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
_mesa_remove_texture_object(ctx, delObj);
/* The actual texture object will not be freed until it's no
* longer bound in any context.
* XXX all RefCount accesses should be protected by a mutex.
*/
delObj->RefCount--;
if (delObj->RefCount == 0) {
@@ -851,6 +853,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
newTexObj->Target = target;
}
/* XXX all RefCount accesses should be protected by a mutex. */
newTexObj->RefCount++;
/* do the actual binding, but first flush outstanding vertices:
@@ -885,6 +888,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
/* Decrement the reference count on the old texture and check if it's
* time to delete it.
*/
/* XXX all RefCount accesses should be protected by a mutex. */
oldTexObj->RefCount--;
ASSERT(oldTexObj->RefCount >= 0);
if (oldTexObj->RefCount == 0) {