progs/fp: increase buffer size to read larger shaders
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@@ -73,7 +73,7 @@ static void Init( void )
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GLuint Texture;
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GLuint Texture;
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GLint errno;
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GLint errno;
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GLuint prognum;
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GLuint prognum;
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char buf[4096];
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char buf[50000];
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GLuint sz;
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GLuint sz;
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FILE *f;
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FILE *f;
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